Sep 14, 2015

Updated List for Tomorrow

First the new list for easy access when I need it tomorrow - 

Hero

Necromancer   MWSBSSTWIALdASvWSvTypePts
Necromancer433332317- - In150
Wargear: Hand Weapon.
Upgrades: Level 2 Wizard; Dispel Scroll; Book of Arkhan.
Special: Undead. 
Necromancer   MWSBSSTWIALdASvWSvTypePts
Necromancer433332317- - In150
Wargear: Hand Weapon.
Upgrades: Level 2 Wizard; Channeling Staff; The Cursed Book.
Special: Undead.

Core

Crypt Ghouls x 35   MWSBSSTWIALdASvWSvTypePts
Crypt Ghoul430341325- - In360
Wargear: Hand Weapon.
Upgrades: Crypt Ghast.
Special: Poisoned Attacks; Undead.
  MWSBSSTWIALdASvWSvTypePts
Crypt Ghast430341335- - --

Zombies x 30   MWSBSSTWIALdASvWSvTypePts
Zombie410331112- - In100
Wargear: Hand Weapon.
Upgrades: Musician; Standard Bearer.
Special: Always Strikes Last; The Newly Dead; Undead.
Zombies x 30   MWSBSSTWIALdASvWSvTypePts
Zombie410331112- - In100
Wargear: Hand Weapon.
Upgrades: Musician; Standard Bearer.
Special: Always Strikes Last; The Newly Dead; Undead.
Dire Wolves x 5   MWSBSSTWIALdASvWSvTypePts
Dire Wolf930331313- - WB40
Wargear: Hand Weapon.
Special: Slavering Charge; Undead; Vanguard; Swiftstride.
Dire Wolves x 5   MWSBSSTWIALdASvWSvTypePts
Dire Wolf930331313- - WB40
Wargear: Hand Weapon.
Special: Slavering Charge; Undead; Vanguard; Swiftstride.

Special

Corpse Cart   MWSBSSTWIALdASvWSvTypePts
Corpse Cart---444---5+ - Ch120
Upgrades: Unholy Lodestone.
Special: Regeneration(4+); Undead; Vigour Mortis; Swiftstride.
  MWSBSSTWIALdASvWSvTypePts
Corpsemaster-303--215- - --

  MWSBSSTWIALdASvWSvTypePts
The Restless Dead41-3--12D6-- - --
Special: Random Attacks (2D6). 
Hexwraiths x 5   MWSBSSTWIALdASvWSvTypePts
Hexwraith6303312156+ - Ca150
Wargear: Great Weapon.
Special: Ethereal; Fast Cavalry; Soul Reapers; Soulstriders; Spectral Hunters; Terror; Undead; Swiftstride.
  MWSBSSTWIALdASvWSvTypePts
Skeletal Steed820331213- - --
Special: Spectral Steeds; Undead.
Hexwraiths x 5   MWSBSSTWIALdASvWSvTypePts
Hexwraith6303312156+ - Ca150
Wargear: Great Weapon.
Special: Ethereal; Fast Cavalry; Soul Reapers; Soulstriders; Spectral Hunters; Terror; Undead; Swiftstride.
  MWSBSSTWIALdASvWSvTypePts
Skeletal Steed820331213- - --
Special: Spectral Steeds; Undead.

Rare

Black Coach   MWSBSSTWIALdASvWSvTypePts
Black Coach---564---3+ 4+ Ch195
Special: Evocation of Death; Terror; Undead; Vampiric; Swiftstride.
  MWSBSSTWIALdASvWSvTypePts
Cairn Wraith-303--235- - --
Wargear: Great Weapon.
Special: Chill Grasp.
  MWSBSSTWIALdASvWSvTypePts
Nightmare830441213- - --
Special: Undead.

Magic Items

Book of ArkhanBound Spell (Power Level 3). This item casts Vanhel's Danse Macabre spell.
Channeling StaffThe Wizard adds +1 to all of his channeling attempts.
Dispel ScrollOne use only. When an enemy spell has been cast, a wizard who has a dispel scroll can read it instead of attempting to dispel the spell by using dispel dice. This automatically dispels the enemy spell; no dice roll is required. Note that even a dispel scroll will not help if the spell has been cast with irresistible force. Note also that a dispel scroll cannot be used to dispel spells that remain in play other than at the moment they are cast.
The Cursed BookAt the beginning of the bearer's Magic phase, the bearer may choose to sacrifice D3 power dice from the pool. If he does so, roll a D6 on the following chart. Assuming there is a viable target for the indicated spell, that spell is automatically cast at its minimum casting value, require no power dice. A dispel attempt can be made as normal. If you don't have the requisite number of dice to sacrifice, then you lose what dice you have and the book has no effect this turn. 1: Melkoth's Mystifying Miasma (Lore of Shadow), 2: The Enfeebling Foe (Lore of Shadow), 3: The Withering (Lore of Shadow), 4: Soulblight (Lore of Death), 5: Doom and Darkness (Lore of Death), 6: Curse of the Midnight Wind (Lore of Heavens)


I updated my list for tomorrow in hopes that someone actually shows up to play. I was doing my research and realized that my black knights are 1) not real black knights and just mashed together with Britonians in hopes to look black knighty enough, and 2) not enough to form up even two basic ranks without having two characters on mounts with them. That means that it was time for me to look at things again and play around with the points. That means that I'm dropping them off the team, picking up a whole lot more ghouls, having two zombie buses with necros in front, and giving that silly corpse cart a second go in hopes that we can do some nasty work in tarpit land. Zombies on either side of the cart to protect it, and then just pray that between the invocations, the ASF from the cart, and all of the fun and games that will happen from there that I'll have a much better pit to suck some points into. Hopefully tomorrow I'll be able to see how it works on the table, but you never know.

In other bonus info I'm going to see if these hexes are worth their points. They're expensive, and I think I can yo-yo them around, but it really depends on movement and praying that I can get the movement off before they get charged. As long as they can sneak up, and I can manage to possible get a Van's off on them, I'm sure they'll get there, it's just a lot of if's to that plan. 

For those that are reading this, please, if you're in Utah Valley, and want to play, hit me up because right now I feel like there's no one in the area that plays. Either way, here's the list. . . oh and I forgot, Mannfred is part of it as well because he needs some field time.

Finally - I was thinking about buying things, but then I tabled all of my grey horde and realized just how much I still have to paint and yeah, there's not a chance that I'm going to buy anything new any time soon. I forget just how huge that army I bought from CL actually is. It's BIG. I wonder what in the world the guy was thinking because some of his units are just weird, like the massive squad of 20 (that's right 20) dire wolves. I'm rambling now, but at least I have something to ramble about.

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