Sep 8, 2015

Let's Try Again

I've been playing around with my list a LOT, so let's try to do this one more time, and this time we're going to do it with feeling. Here's my list, plus Mannfred the Mortarch (which by the way is almost finished with getting painted, just have to sort out his armor, weapons, and face. I know that sounds a lot, but considering that's tiny compared to everything that I've had to do up to this point, it's a good thing). Invoke all over the place, get Mannfred in there with squishies that he can get wounds off against, and then just pray that magic goes my way with no miscasts.

Hero (315)

Necromancer   MWSBSSTWIALdASvWSvTypePts
Necromancer4333323176+ - WB165
Wargear: Hand Weapon.
Upgrades: Level 2 Wizard; Nightmare; Dispel Scroll; Book of Arkhan.
Special: Undead; Swiftstride.
  MWSBSSTWIALdASvWSvTypePts
Nightmare830441213 - - - -
Special: Undead.
Necromancer   MWSBSSTWIALdASvWSvTypePts
Necromancer433332317 - 6+ In150
Wargear: Hand Weapon.
Upgrades: Level 2 Wizard; Talisman of Protection; The Cursed Book.
Special: Undead.

Core (480)

Zombies x 20   MWSBSSTWIALdASvWSvTypePts
Zombie410331112 - - In65
Wargear: Hand Weapon.
Upgrades: Standard Bearer.
Special: Always Strikes Last; The Newly Dead; Undead.
Zombies x 20   MWSBSSTWIALdASvWSvTypePts
Zombie410331112 - - In65
Wargear: Hand Weapon.
Upgrades: Standard Bearer.
Special: Always Strikes Last; The Newly Dead; Undead.
Dire Wolves x 5   MWSBSSTWIALdASvWSvTypePts
Dire Wolf930331313 - - WB40
Wargear: Hand Weapon.
Special: Slavering Charge; Undead; Vanguard; Swiftstride.
Crypt Ghouls x 30   MWSBSSTWIALdASvWSvTypePts
Crypt Ghoul430341325 - - In310
Wargear: Hand Weapon.
Upgrades: Crypt Ghast.
Special: Poisoned Attacks; Undead.
  MWSBSSTWIALdASvWSvTypePts
Crypt Ghast430341335 - - - -

Special (598)

Black Knights x 8   MWSBSSTWIALdASvWSvTypePts
Black Knight4304413162+ - Ca278
Wargear: Hand Weapon; Heavy Armour; Shield.
Upgrades: Hell Knight; Standard Bearer; Barded Skeletal Steeds; Lance; Banner of the Barrows.
Special: Killing Blow; Spectral Steeds; Undead; Swiftstride.
  MWSBSSTWIALdASvWSvTypePts
Skeletal Steed820331213 - - - -
Special: Spectral Steeds; Undead.
  MWSBSSTWIALdASvWSvTypePts
Hell Knight430441326 - - - -

Hexwraiths x 5   MWSBSSTWIALdASvWSvTypePts
Hexwraith6303312156+ - Ca160
Wargear: Great Weapon.
Upgrades: Hellwraith.
Special: Ethereal; Fast Cavalry; Soul Reapers; Soulstriders; Spectral Hunters; Terror; Undead; Swiftstride.
  MWSBSSTWIALdASvWSvTypePts
Skeletal Steed820331213 - - - -
Special: Spectral Steeds; Undead.
  MWSBSSTWIALdASvWSvTypePts
Hellwraith630331225 - - - -

Hexwraiths x 5   MWSBSSTWIALdASvWSvTypePts
Hexwraith6303312156+ - Ca160
Wargear: Great Weapon.
Upgrades: Hellwraith.
Special: Ethereal; Fast Cavalry; Soul Reapers; Soulstriders; Spectral Hunters; Terror; Undead; Swiftstride.
  MWSBSSTWIALdASvWSvTypePts
Skeletal Steed820331213 - - - -
Special: Spectral Steeds; Undead.
  MWSBSSTWIALdASvWSvTypePts
Hellwraith630331225 - - - -

Rare (195)

Black Coach   MWSBSSTWIALdASvWSvTypePts
Black Coach---564---3+ 4+ Ch195
Special: Evocation of Death; Terror; Undead; Vampiric; Swiftstride.
  MWSBSSTWIALdASvWSvTypePts
Cairn Wraith-303--235 - - - -
Wargear: Great Weapon.
Special: Chill Grasp.
  MWSBSSTWIALdASvWSvTypePts
Nightmare830441213 - - - -
Special: Undead.

Magic Items

Banner of the BarrowsAll Grave Guard, Black Knights and Wight Knights in the same unit as the Banner of the Barrows receive +1 To Hit in close combat. This bonus also applies to Krell, Lord of Undeath should he be in the same unit. Note that the bonus is not conferred to any mounts they may have.
Book of ArkhanBound Spell (Power Level 3). This item casts Vanhel's Danse Macabre spell.
Dispel ScrollOne use only. When an enemy spell has been cast, a wizard who has a dispel scroll can read it instead of attempting to dispel the spell by using dispel dice. This automatically dispels the enemy spell; no dice roll is required. Note that even a dispel scroll will not help if the spell has been cast with irresistible force. Note also that a dispel scroll cannot be used to dispel spells that remain in play other than at the moment they are cast.
Talisman of ProtectionThe Talisman of Protection grants the bearer a 6+ ward save.
The Cursed BookAt the beginning of the bearer's Magic phase, the bearer may choose to sacrifice D3 power dice from the pool. If he does so, roll a D6 on the following chart. Assuming there is a viable target for the indicated spell, that spell is automatically cast at its minimum casting value, require no power dice. A dispel attempt can be made as normal. If you don't have the requisite number of dice to sacrifice, then you lose what dice you have and the book has no effect this turn. 1: Melkoth's Mystifying Miasma (Lore of Shadow), 2: The Enfeebling Foe (Lore of Shadow), 3: The Withering (Lore of Shadow), 4: Soulblight (Lore of Death), 5: Doom and Darkness (Lore of Death), 6: Curse of the Midnight Wind (Lore of Heavens)

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