Between Darksiders and this game, I cleaned up and did a few other games, and finally finished some of the ones that I started, put a dent into others, and cleaned up some trophies on ones that were only half finished. As part of that list, in that chunk of time I put some serious work into FF XIII because I got FXIII-2 and wanted to be prepared for what was going on, and so that's where we go from here - FXIII- 2
I was supicious about what in the world was going to go on in XIII-2 because the FF series has never done well with sequels and I was afraid it was going to happen again. The story for FFXIII-2 is really messy, and really convoluted, but it basically gets boiled down to this -
Your main character from XIII, Lightning, had a sister that you never really saw, played, or knew much about. She was trapped in a crystal, and that's about all you knew. Remember how 13 was super linear and you just walked down a bunch of hallways and you won the game? 13-2 is OPEN. You can jump between different times and places with pretty good freedom once you get a bit into the game, and what you choose to do in one location and time can open up entirely new locations and times and even create paradox endings to the game where you don't actually beat the game but you cause something so weird to happen that a different ending has to happen. This gets so out of hand that late into the game (if I remember right, it's after you beat the final boss in main story line) you can actually go back and reset time zones and replay the area so that you can cause more of these paradox endings and make even weirder and weirder things happen.
The high detailed graphics of 13 just keep coming in 13-2, and remember how I complained that in 13 you could see things but never get closer to them or see them from a different angle? Thanks to the slightly more (but not perfect) ability to roam around in the world, you can actually see things in 13-2 from different positions and really get to enjoy the wide spread of graphics.
The only complaint that I have about 13-2 is the fighting system itself. It's not as bad as FF12, and slightly faster than 13, but it's still the auto-pilot forget the game and win system of fighting. Part of the reason that I love to play FF series is because there is some sense of control with fighting. If you run into something that is magic immune you swap over to your fighters and smack it around, but at the same point you can always jump over to your magic users on high defense monsters and nuke them to the ground. You control each character's actions and make sure they do exactly what you want to do when you want them to do it, but then FF13-2 rolls around and you're faced with the auto-pilot mode again. You tell the game roughly what you want it to do (sentile for defense, sabatuer for debufs, medic for healing, and so on and so on) and then the game auto generates what it thinks work best for that class you just said you want it to do. You do have the option to micromanage ONE of your three characters (counting the monsters on the field as one of your characters) but it takes more time than hitting the auto-pilot button because the game doesn't wait for you to make your choices of what you're going to do next. The only thing you really do with battle is set up one paradigm for damage, one paradigm for healing, one for debuffing, and one to increase the damage gauge (yes that's back again from 13), and then you just hit the auto battle button, occasionally switching between your different plans of attack depending on if you're dying, if the enemy is not dying fast enough, or if you filled up the gauge and want to destroy whatever it is that hasn't died yet. It's boring. The action on the screen is impressive as your characters run around and do crazy things, but your involvement in that amazing fight is limited to hitting X to auto fill your battle and occasionally hitting R2 to swap what your team is doing.
All in all, it's a great game, even if you didn't like FF13, 13-2 gives you a new enough take on the world, with enough freedom and interesting story line to make people happy.
No comments:
Post a Comment