Jan 5, 2017

Story Outline

Over the break I've started my next story in outline. I know that I need to edit 4th Wall, but I honestly just don't want to. It's ugly, and I'm doing my best to try not to work through that thing again because I don't have that much of a drive behind it. So, with having the time to do things that I actually want to do, here's the rough outline and notes that I made myself.

Any thoughts or ideas about the order of things or questions you might have - you know how to get in touch with me.



Chapter Layout
Just to remind me of everything – MC = Jared SK = Rigel
Chapter 1
·         Seminary start – what if?
o   Let’s do it!
·         Can start to drop hints toward historical times that it’s gone. Power and strength story are over the top, but it sets up things that will happen. Every time in the earlier chapters pre-ascension, they talk about angels in history, something in the same realm will happen in his story.
o   Most recent – Madge (F) – service –life of service in the slums, mother Terresa type
o   Alva (M) – patience in suffering – 30 years of waiting for refuge from daily pain
o   Florence (F) – Educate/ preach – converting thousands, entire cities.
o   Warren (M) – Saving & protection – protecting a city from an army single handedly.
o   Viola (F) – Communion – disappearance into nature with nothing for two years, came back divine
o   Milton (M) – strength /endurance  running, movement, shattering chains, over the top
·         Get home, play around, call it out and start living and practicing as being as good as possible
o   Football down the hallway
o   Family – can’t lie, have to be kind, have to ask for forgiveness, have to serve.
§  Grounded for life
·         Set up that MC is idea and action type guy, and SK is support and along for the ride, and willing to help out because there’s not really much else to do.

Chapter 2
·         1st Ascension
o   Tradition only worries about shoes, and otherwise says white clothes. When you’re done you shine with the light of an angel.
·         Different students have different approaches towards the ceremony. Informal, formal, then hyper traditional of MC and SK.
·         Boring ceremony, useless, seemingly pointless phrases, but the location (cathedral), atmosphere, lighting, and everything outside of the actual ceremony is where the attention and specialty of the entire thing stands. MC can’t stand paying attention to the speaker but attention stay and focuses on the surrounding, the shoes, and everything else that is actually important.
·         The glow! Wrap things up, stand on light to glow. MC and SK step off lights and realize the glow is real. Freak out. Don’t know how to get rid of it. Insult each other and watch it dull to nothing.
·         Ceremony over congrats from family and friends, small little party of everyone afterwards.
·         MC and SK – “What now? Was that it? One shot then done? No more?”

Chapter 3
·         Same night – sleep over at MC’s house. After being grounded, ban has been partially lifted for the night of their first ascension.
·         Discuss the glow –comfort, warm.
·         How to get it back? Apologize and glow.
·         Glow! ( but still cold)
·         Shoes? Shoes!
·         Try them out, warm up, go out for a run.
o   Out of breath? No
o   Speed? Sprint and no restraint
o   Comfort? Better than anything else.
·         Talk it out while running, pure shock. Miles pass fairly fast and then run back. Bring in Milton’s story
·         Way back around hear police siren
o   Ditch the police!
o   For us? Let’s not find out

Chapter 4
·         In soup kitchen service, lifting bags and boxes, talk around things. Show transition from ascension to tickets to a conference.
·         While passing out rolls they start to hear rumors and stories of the people in the line about two angels running around.
o   Who/what are they?
o   Rumors of angels, debates about existence
o   Few try to link their appearance to good things
·         Leader of kitchen, foot down, angles don’t exist like that anymore. It doesn’t happen like that anymore.

Chapter 5
·         Area leader at church/cathedral knocks out everything, calls them fake, imposters and nothing from angels
o   SK – Can I show them? Let me show them!
§  Apologies for everything, MC won’t forgive him, no glow.
·         On their way back in car discussion, MC driving
o   Is what we doing okay?
o   Yes we’re okay, keep going!
§  Let’s prove them wrong when we get home. Time for a run.
·         Cathedral grounds, nearby graveyard, doing laps and not feeling bad about any of it.
·         Touch door, try to get in. Locked, turn, run.
·         Angel (Madge) appears.
o   Glows, wings, halo, white robes, sword, sandals.
o   Robes open flowing behind/around. White clothes underneath everything.
·         Try to dodge around the cathedral, unsuccessful.
·         She talks – they don’t understand.
·         Bail home and she doesn’t chase.

Chapter 6
·         Get home and relax in back yard. “I can’t believe it!”
·         Madge shows up.
·         Freak out, almost run, she stops them in a language they understand.
o   “We need to talk. . .”
§  Nothing good ever comes from that introduction.
o   You’re headed in the right direction
o   Check points made
§  First ascension
§  Service like angel
§  Suffering
§  Endurance
o   You’re not supposed to turn off the glow!
·         Time to go to the next step, you’ve got to get your halos.
o   Next quest! Need to take halos she gives them to the point of her ascension. IN a different country. It’s officially closest part from Earth to angels.
·         Wait, why not now in back yard?
·         Rules are rules
·         Why the face to face then?
o   Not too many modern halo makers
o   Go team! We want to help you

Chapter 7
·         Different country for meeting
·         Minor opposition to stop, just physical ropes and barriers, signs that say do not cros.
·         Halo blessing, Madge’s official coming back to Earth after her ascension.
o   They work!
·         They get pointed towards making robes as the next step of the process.

Chapter 8
·         Finding the person to make the robes
·         Checklist from scriptures of who can make robes, and qualities of them
o   Old seminary teacher can do it
·         Discussion with seminary teacher
o   Why? What are you two up to?
§  Try to lie, but it doesn’t work. We want traditional robes.
§  Cautious but approves.
·         List of things needed for the robes. Get the stuff, and you’ve got yourself robes.
o   X yards of white cotton per user, blessed by authority at cathedral
o   X spools of white thread, soaked in holy water for a week.

Chapter 9
·         Bless the water, start soaking thread first thing.
·         Clothing blessing
o   Everyone says no.
o   Rinse repeat, talk to as many people that work there as possible. Everyone says no. Almost disregard it like it’s a silly prank or something like that and they won’t stoop to that level.
o   Out of frustration of a few days into it – pulled into back room. Speed blessing.
§  Get out and leave. Stop bothering everyone.
·         Back to teacher
·         Robe style choices
o   Open, closed, long sleeve, short, no sleeve.
§  MC – Open that can zip (think graduation robes) – short sleeve.
§  SK – closed and sleeveless.
·         Give materials, not sure if prep even worked, but you’ve got what you’ve got

Chapter 10
·         Push back from authority because of the growing rumors and stories.
·         Leadership shows up and crushes
o   “Extremist traditional values”
·         Hunt from leaders
o   Inquisition
·         Focus put on the “modern” angel
o   PR push for modern ascension
·         Rationalize
o   Explain away the great. It’s all just a metaphor

Chapter 11
·         Finished robes!
o   Back flaps?
§  They’re for angel wings
§  Reality hits that wings might be in their future.
o   Glow glows through fabric.
·         Cathedral rush (Where does this information come from? Scripture or story? Or seminary teacher?)
o   Have to visit at least 5 cathedrals as a pilgrimage, helping others along the way.
o   Each cathedral has a location high up in rafters
§  Some internal accessed (stairs, ladders) while others are only accessible outside and in theory, if you can fly.
o   Once up, commune with angels, be blessed by them, and then on to the next
o   Have the unringable bell ring once you’re up there, and it counts.
o   Which first? The local!

Chapter 12
·         First one! Scout local cathedral, impossible to get to because we aren’t airplanes. Next city.
·         Rent-a-cop protection in front of the stairs that lead up to the angel’s nest.
·         SK robes up and halos to run distraction and get the rent a cops away from post.
·         MC goes upstairs.
·         Meet with angel. (#2 on the list – Alva)
o   Don’t hide it, you need to go full angel
§  Robes, halo, glow
·         Keep on going
o   What about opposition
§  What about it? Back in my day!
§  Goal is to ascend, not to deal with politics. Don’t let humanity keep you down.
·         Ring the unringable bell. Alva takes sword and baseball swings into it, sound is significantly louder than it should be. Loud enough to get people’s attention in the nearby area.
·         People start to see what all the noise is about and MC and SK bail out.

Chapter 13
·         Chest pains
o   I’m sick!
o   I’m poisoned!
o   I’m dying!
·         Same body look but weight drop and growing pains
·         Too much, go to hospital
o   Dr. says nothing seems off. X-ray just to make sure.
·         WTF
o   Bone mass loss, muscular growth, new muscles and bones around chest
·         Dr. patient confidentiality!
o   You can’t show anyone
§  But. . .
·         NO!

Chapter 14
·         Nubbins
·         How to live with them
o   Sleep, sitting, swim – how without damage?
·         Clothing issues
o   Baggy shirts and layers
·         Ahhh, back flaps on robes.
·         Molting start to grow feathers fluff down first

Chapter 15
·         Travel to next city – not closest, just most accessible
o   Cathedral scout and plan
·         Run same diversion because only minor resistance – MC goes
o   It’s SK’s turn? No, you go. You do this all first, and I’ll do it later.
·         Clean go up to bell.
·         Visit #2 – Florence
·         She rings bell and hell brakes loose. Try to stop at all costs, people in hiding come out. Escape route is not just run as fast as possible.
·         Not rent-a-cop organization. Organized. Try to swarm with people, not brains. Out think to survive.
·         Lead by inquisition. Organized forced, minimal trained leaders actually present.

Chapter 16
·         Nubbins grow
·         Previous out to shoulders, growth out to elbows
o   Wiggle!
·         Fall time, jackets are your friend.
·         Church, burning talk about the heresy of physical angels.
·         Some murmurs after it’s all done from congregation. Debates with each other. Theoretical vs modern.
·         Catch the Dr in the meeting. Say hi. Listen in, try not to make it awkward.
·         Turn to MC and SK what do you think? You’re oddly quiet for this whole deal.
o   Ahh!!!
o   Should we answer? How?
·         All in They’re real. Nothing more, nothing less. They exist. They’re not an omen, a sign or any other interpretation, they’re real. You can’t say they’re not. The interpretation of their existence says more about the induvial interpreting rather than the angels themselves.
·         Threatened to get in trouble due to supporting heresy.

Chapter 17
·         Heresy!
o   Rebellion super small. Outside voices, no one in a normal level actually saying anything publically.
·         Church distances from anything ‘bad’. Rebels are no longer associated. Done quickly and with little discussion about the individual or what might happen to them.
·         Small groups start meeting in private and MC gets wind of it
o   Hear rumors, but don’t know anyone inside the group start of underground.
o   Hunters try to push against underground lightly they’re not worried.

Chapter 18
·         Next city
·         Scout out cathedral
o   Take the tour.
§  Take off your coat? No, I’m good!
§  Ask questions about getting up to the rafters.
§  No way up, or try and climb the building. Have to fly up or try and climb the building.
o   See increased security everywhere around the cathedral. Inquisition floating around.
o   Can’t go for now.
·         Outside check for flight. Crazy flight.
o   Bell tower area. Only way in is up.

Chapter 19
·         New city
·         Underground is stronger
o   Signs, billboards, graffiti, picketing
§  Discuss with picketers, get a foot into the underground.
o   Focus down. Not extremism. It’s taking it back to the basics. Can’t use angels as a reason to be rude or break laws. Still need to follow the teachings, can’t just rebel to rebel
·         Friends in the underground
o   Wait, this is the underground? It’s a meeting at a rec center or a person’s house with snacks and juice.
o   Try to show them the glow.
§  Majority freak out.
·         Promise to keep quiet and help protect.

Chapter 20
·         Scout the cathedral
·         Figure out the plan (not sure on this yet, I’m thinking during a concert or some other event, get MC past guards, wait for people to leave then go)
·         Get the underground to help with the plan, make SK a front runner and

Chapter 21
·         Work the plan. Plan works to get MC up into the nest.
·         Angel #3 – Warren
o   Discuss weaponry. Sword, axe, mace bow
§  Gun?
§  Baseball bat?
§  I’m not trained. Don’t trust myself with a sword.
§  Need special training? Hoops to jump through?
·         Just bring the weapon you want to be yours.
·         When do I use it? Teachings are pretty pacifist about violence. It’s more someone gets tricked then they smash skulls
o   Pretty much. Stay good, be good, ado the right then, but when push comes to shove, you shove and you win.
·         Bell ring
o   Freak out down stairs. Sounds go crazy.
o   Only way out is up.
§  Break windows, try to glide out on mini wings.
§  Not flying, not gliding, but the rubs at full extension and trying to catch air, at least slow down the fall so he doesn’t die from the 40/50 foot drop.
·         Get out. Bail
o   Beet back with everyone – SK never shows

Chapter 22
·         Where is he?!
·         Inquisition trapped him.
·         Plan to break out with underground
o   Plots, nice and complicated
o   Simple walk in, full angel command
·         No
o   Why? What could possibly go wrong?
·         Argue
·         Sleep on it, We’ll see what happens tomorrow morning.
·         Morning, inquisition PR rush
o   Freak show, publish square humiliation
o   Not SK. Random guy who looks strung out and messy.
o   Sideshow all day. No SK.
·         MC tries to lurk around and talk to everyone.
·         Pack up and move to next city.
o   Follows in hopes to find SK
o   Contact friend of underground

Chapter 23
·         Back to city from Ch 18. Closest to sideshow start.
·         Sideshow starts up again, still no SK
·         Find contact in underground in new city
o   Start feelers in finding SK in new city.
·         Locked up.
o   Time to break him out
o   MC needs to be the hero
§  Not sure how but break out
§  Head home
·         We need to go gun shopping

Chapter 24
·         Weapon shopping discussion with SK
o   Gun and sword final decision
§  Ammo?
§  Type? Shot gun? Revolver? Hand gun?
·         Brain storm break into rafters
o   SK – FLY!
o   MC – anything but that
·         Can I? Is it even possible? Is it physically possible, or does it go through divine powers?
o   Wings?
o   Doctor’s visit
§  Muscle mass +
§  Bone density –
§  Need to stretch and use it more. Stop hiding it. Arm in a sling 24/7 doesn’t become stronger.
§  You lift bro?

Chapter 25
·         Wings out more. Go hiking, get outside.
·         Outside and talking
o   Reality check, dude, you have wings.
o   Feel of it
·         We’re actually doing it!
o   But what’s next?
o   Check ins, but what’s next?
§  Who knows?
·         Fly training
o   Gliding and cliffs

Chapter 26
·         How to travel with wings? Want to go home
o   Sitting sucks, they’re out, can’t hide – public reaction
o   Fly places?
§  Have troubles with taking off and landing. Once up in the air, staying up is hard too.
·         Rent a van to travel home
o   SK gets van, picks up MC, hassle of trying to get into the van.
o   Fold behind, superman in and lie down on the middle row of chairs.
·         Home try to sneak in.
o   Night time no problem in, sleep

Chapter 27
·         Morning Mom (or Dad) “Wake up!”
o   Freak out. Don’t come in!
§  Honey I’ve seen you naked before
o   Don’t come in!
o   Back and forth door opens, angel wings
·         I can explain. . .
·         SK tries to step between it all and explain
·         Breakfast is ready in 10.
·         Breakfast around the table
o   You could at least put a shirt on
o   Parents don’t react, breakfast like normal
o   MC freaks out
§  Don’t ruffle our feathers son – dad joke to a new level
o   Mom says everything’s okay and keeps on with the gossip of the neighborhood.
·         Rest up and schedule for cathedrals.
o   Why those two? Why not go to easier or other countries? Why those two?
o   It’s how it has to be. Have to at least do the one at home. It’s where it has to be.
o   Why the other? They know you’re coming.
o   It has to be.
·         Then how?
o   Fly.

Chapter 28
·         Flying lessons
·         Gliding jump and float down
o   Landings?
·         Trying to flap. Have to fall to push up
o   Body positioning ‘lying’ down not straight up
o   Gain alt leads to take off
o   Learn how to control alt leads to slowing down and ultimately with ait all together, can fly.
·         Flying in one place, the hover.
o   Impossible. Physics says no.
·         Practice with flying. Flying with weight. Need to at least cary a sword and a gun.
·         Never tire through it all. Just like running. It’s more of time spent trying to learn the mechanics of using the new appendages.

Chapter 29
·         Back to Ch 18’s city! Fly and drive.
o   Air control tower research, how to fly without getting their attention.
o   Don’t flight high (cold and oxygen) or too fast.
·         They fly, imagine running to another city.
o   60 mph on average.
§  Quiet time, we should get a walkie talkie next time. It’s quiet no music, no nothing.
·         Flying into city. Fly in and land on cathedral roof.
·         Clothing change, halo, grab weapons, swoop into the nest.
·         Angel discussion #4 – Viola
o   Bless weapons, not just typical for two, but sure we can work with that.
o   Unlimited shots! And sheaths and holsters for them
o   Chat about wings and flying.
·         Bell!
o   Fly away back home

Chapter 30
·         Underground blows up. They know the count. They’ve seen the signs. They know it’s only one more.
o   Lots of noise. Reverant noise, but noise none the less.
·         SK gets to walk in with all of the debates and disagreements.
·         Leaderhsip and inquisition try to stop them, or argue with them.
o   Police get called on argument.
·         Inquisition gets heavy. The research and hunt for MC gets going.
·         Leader of church comes to city.
·         Security even goes higher.
o   Search lights doubled as building lights.
o   Inquisition high guard.
·         Sermon on the impossibility of those angels
o   Packed house SRO
o   Picketers outside. Passive aggression. Sit in. MC tries to hide wings in trench coat and listens with people reacting outside.
·         More sermons to come. Fight against the heresy
·         Reaction is strong.
o   Underground is in arms.
o   What’s even all the fuss? Non believers
o   Why spend this much effort to say no?
o   Blind faith, agreement.
·         MC – I know what I want to do now.

Chapter 31
·         Week later – massive sermon.
·         Once sermon starts, MC goes full agnel in the graveyard. Lands in back, walks to cathedral
o   Crowd gawks
o   Inquisition comes in
§  Pulls out sword and gun.
§  They stutter step
·         Some back down, order are orders for others and they attack
·         Fight between MC and inquisition
o   Triggers fight with audience and onlookers.
·         SK goes partial angel and trying to egg people on to attack him. He won’t start the fight, but he will defend himself.
·         MC flies up to next
o   Angel #5 – Milton
o   Sorry, sort of made a mess, there’s a bit of chaos down there.
o   No worries, run the checklist.
§  Follow what was set up in seminary class, and show how MC did it all in his own way, with flying colors.
·         What now? I ascend?
o   You’re good to go. Any time, any place, say the word and you’re able to ascend and be an angel.
·         Time frame?
o   None, show up when you’re ready.
·         Wrap it up. Bell! Milton then MC.
o   My turn!
·         Swoop down and into cathedral.
o   Lift up leader and put him away.
o   Take podium
§  Yelling commotion
o   “Quiet!”
§  Silence
o   “Hi everyone. I thought with everyone talking about me, that I should show up. For the record, hi, my name is MC and I’m an angel.”
The End

A few other things just for house keeping things –
MC’s name – Jared, Brian, Connor
SK’s name – Rigel, Eric
Not sure on city names or location. Fake cities? Clearhollow, Smith Field, not sure on others.
First angel visit location Marsta hill in Sweden.
Seminary teacher – Sister Anderson?
Structure within the church
Cheribum à Radiant à Celest à Solar à Achron à Arc Achron à “____ the divine” à “ ____ the ascended”
Inquisition – dull brunt orange outfit. Hasn’t updated look since their last use back in the 1700’s knee high pants stockings button up collared shirt.

Leadership look .Try to double in all fo the real views of things. Backpack of wings from solar level up. Quality of materials to create false image depend on leve and authority. Local leaders – meh. Big powers go all out. Quality and money are heightened on things in hopes to show extra power.
Regular robes vs. multi layered, shining, embroidered.
Steel sword vs. glass sword only for show
Glow from lights vs clothes with electronics in them
Robe materials – basic cotton silk vs high thread count well-made expensive fabric
Cothing under robes basic vs gaudy
Shoes – white dress shoes vs rare leather (odd animals whatever)

Jan 3, 2017

Thousand Sons Helbrute - Warhammer

Like I said before, I've skimped on pictures for quite a bit of painting that I've been doing, so time to take over google image searches, and show what I've been doing with Thousand Sons lately.

This addition is the helbrute for my army. Officially there's no such thing as a thousand sons helbrute because there's sort of that whole deal that helbrutes can't take marks, but I thought he might as well fit in with everything else in the army.


His face actually didn't come with the model when I bought it off the guy who sold it to me, so I took a zombie face that looked like it was in enough pain and super glued it in. He was also my first attempt at horns and making them look like bone, which translated to just more blending, as if I didn't have enough to do already.
Either way, there's the thousand sons helbrute. So far with the one time that I've fielded him, he's done a grand total of two wounds worth of damage, but he's learning.

Thousand Sons Maulerfiend - Warhammer

As promised as I'm finishing up painting things, I wanted to put up some more pictures of things that I've done since the first army posting, and that means that tonight we're adding in my Thousand Sons' Maulerfiend.

Yup, that's right. An amazing, close combat, lasher tendril (even though I say they're magma cutters most of the time) power fist wielding, beast of a machine that runs up and punches just about any tank, walker, or even titans on a good roll down to the ground.

 As always, lots of color blends, but luckily compared to others, they were generally bigger pieces. The only hard part to this guy was the excessive amounts of edges that needed edge highlights. Nothing quite like trying to highlight every single panel of those tendrils.
 Just like the heldrake, I did the bottom too. Unlike the heldrake, I did try to position this bad boy enough so that you could actually see his belly and the work that was down there, plus I just think it looks a lot better in action like this rather than on all fours.

I'm Almost Done Painting? - Warhammer

There is a really weird side to all of this that I'm starting to be faced with, if I'm running a true Thousand Sons army - I'm almost done painting.

Who cares if I have chosen, possessed, raptors, or even a mob of normal chaos space marines to do - none of those can be part of a Thousand Sons army.

That's one of the weirdest parts of this. I like the rules of my army, and I'm really liking getting that army on the field because all things considering, I'm one unit of terminators to a REALLY broken level where everything gets to re-roll saves of 1, and considering just how stupid that can be, it's a really tempting thing to do. But, there's one problem. All of the other cool things that I have sitting up on my shelf - they can't be in a traditional, book approved, Thousand Sons army.

Unless I go into detachments, allies, and whatever else, there's no way to field a normal unit of chaos space marines, because they don't work in the thousand sons army. Same goes with the rest of those models.

The hardest part to hitting this point is trying to sort out how/why/when I would ever field all of this. The problem is that typically, up to this point, it was more of a statement of whatever I have painted is going out on the field wither I want it or not. It was impossibly easy to make a list because I'd plug int the models that I had into an army builder and then just spend points away until I got to the magical number of whatever point value I was trying to fight at. There was little to no strategy, it was just getting figures on the field because it was the easiest way to go.

The reason I painted warp talons so fast? (and honestly I should go back and fix them a bit more so they fit into the army a bit better, and give them some shading) They were worth a lot of points for only five models. 220 points for only five things - that comes out at 44 points a piece. Nothing was that point heavy for such a small model in my army and I needed points to field. Who cared if they were weak strong or whatever else, I just wanted a painted army. That's the same reason I rushed the cultists. They're a healthy unit of rush job too, and if you start throwing upgrades at them, even if they're pointless upgrades like a mark of Tzeentch, they at least can put some dent into the world of points that I was trying to table.

I've finally hit the point where I have to think about my army. It's a good point, but a scary one none the less. Long gone are the days of bring everything and see what happens. Now I can bring different things and try to actually strategize into what I'm trying to do.

I almost wrote that gone are the days that I bring things that I think are cool even if they're not, but let's be honest, that's never going to happen. I'm always going to bring things just because I have a crush on them.

It's just a weird point to be at when I'm seriously starting to realize that instead of everything I paint going directly onto the table, that everything I paint might not be forced onto the table the next time I play. There's no longer a rush. It's a good thing because in all reality I could stop and have a 2k point army ready to go that I'm comfortable with. It's also a bad thing because now I'm looking at the last projects and realizing that I don't HAVE to. Even though the completionist side of me will never let that happen, it's tempting to finally put down the brush for a bit and take a break.

The only thing that I have to keep telling myself is that I'm not done painting yet. I've got a lot of work to do still. Considering I have ONE army ALMOST complete (and really it's not even almost complete, it's just more than 50% done so I can say it's on the down hill slope of things), I've still got THREE others to worry about. Part of me is considering buying more models (especially those terminators, aspiring sorcerers, and of course Magnus) but I have to keep chanting to myself that I'm not buying anything new until everything I have is painted. I think once I get EVERYTHING chaos space marine done, then if I'm still feeling up to it, I'll buy those three things . . . one at a time. . . finishing with Magnus.

I've just got to keep telling myself that I'm not done, so the rule of painted or no buying still is in effect.

Officially, for the record what I have to still paint is -

2 rhino
1 predator
1 daemon prince
1 terminator (sorcerer, lord, whatever can do both)
1 lord (from the dark vengence box, big sword, cape, pistol)
1 unit of chosen (dark vengence box, 6 of these guys)
1 unit of possessed (5 of these)
1 unit of raptors (with possessed wings, 5 of them)
and then a massive block of chaos space marines (massive = 23)

All in all, that is 45 more models (some of which are transports, heroes, or monsterous creatures) so they'll take a bit more time, but let's assume that I do a model in under three days (which isn't too crazy when you get into the realm of the units where it goes into more production line painting than anything else) that means that I should be done at the end of April. I guess we'll cross that bridge when I get there. It's just weird to think that that bridge is finally showing up. 

Edit: I can't spell and apparently I don't know the unit names for my own army. 

Dec 14, 2016

Math Hammer

I got Traitor's Legions today.

I'm trying to do the math of how to run formations and anything else with a normal army, but outside of that there's some really disgusting things that I've been looking at. The thing that I wanted to point out was some of the minimum cost points for these and what it will take on the low end to do some of them. The stupid part about that low end ballpark figure is that some of them the low end is REALLY high, and the high end is even more stupid than that. Let's dive in and see some basic point cost.

Chaos Warband-
Minimum requirement-
1 lord (65), 1 unit of chosen (90), 2 units of Chaos Space Marines (75x2 = 150), 1 unit bikes (70), 1 helbrute (105).
Grand total for minimum = 480 points.

On the maximum end of that, I don't even want to imagine. Max size, without artifacts, you're going to get 1 lord, 1 sorcerer, 3 full units of terminators, 6 full units of chaos space marines, 3 full units of warp talons, and then 3 full units of havocs. That's massive.

Down side to this is that there's not much for alternate options, but what it does give is a constant level of something to play with. No matter who you are, you pick up your starter kit box set and you can throw this thing out. The crazy part is that in theory this thing could even get thrown around in a 3000+ point game. You can potentially apocalypse this formation and ONLY this formation.

Maelstrom of Gore -
Minimum requirement-
1 lord (65), 4 minimum units of berzerkers (105x4).
Grand total for minimum = 485 points.

Maximum size, Kharn, plus 8 full sized units of berzerkers and with a few extra points for upgrades for champions or artifacts on the zerkers, and you're easily running over 2k points.

Not really my flavor of chaos, as I'm not a huge fan of the blood and gore of chaos, but still an impressive spread for points.

The Lost and The Damned
Minimum requirement-
1 dark apostle (105) and 4 units of cultists (50x4 = 200)
Grand total for minimum = 305 points

Maximum size - dark apostle, and then 9 full units of cultists (that's a unit of 35 cultists by the way, if you max out like this, you're fielding 315 cultists) for 1,350 points, plus your apostle for a grand total of 1,455. In THEORY, and only theory, you could max out this beast, and still be under the 1500 point range. The only down side is 315 cultists. I have 100 zombies, and that's a ton, I can't even start to comprehend 315 cultists. The annoying part about it is that if anyone actually managed to ever kill any full unit of that mob (35 wounds of cultists) there's a 50/50 chance (a 4+ on a d6) to have those same 35 wounds back on the table.

That's scary. You can't kill anything, but sooner or later with 315 cultists you're bound to bog up something with blood. Anything in a transport is practically immune to the group of cultists, but anything on foot will sooner or later have to face the wrath of potentially rolling a one against the mob. And don't forget, that's still under 1500 points. The only difficult part of this mob is getting the figures to field it.

Helforged Warpack
Minimum requirement-
1 warpsmith (110), 3 helbrute (105x3 = 315)

Grand total for minimum = 425

Maximum size, things get weird. You've still got the warpsmith, then five defilers (195 points each) for something in the ball park of 1,085 points, which you can still throw upgrades at. Infinite daemonforge for FIVE defilers, and it's scary. Not too big of a swing, but still interesting to consider for what it can do.

Heldrake Terror Pack
Minimum requirement
2 Heldrake (170x2) = 340 points

Maximum double that, 680 points.

FOUR HELDRAKES! And it's legal! Remember once upon a time you thought that it was impossible to not have a heldrake? The scary part about this is that in THEORY, because that's what we're playing with at this point, you could still run a combined arms detachment and have THREE MORE!

That means, you could have a battle forged army of SEVEN heldrakes, for only 1190 points (which is still enough points that you could still throw around a bit of ground units in hopes of keeping everything in the sky flying. SEVEN! Can we just stop for a moment and appreciate the stupidity of SEVEN HELDRAKES in one army. This is such a crazy concept, that I can't even find a picture of more than two of them next to each other.

SEVEN

HELDRAKES!

If I was a power gamer, and masochistic with painting and spending money, this would be a fun one to try and field. This is so trolly that I'm in love with it. People, please, make this happen. Send pictures. Send pictures of the flock, and send pictures of the tears of frustration. Seriously, this is so awesome, that it's on the line of figures that I want to buy or get in my next set of buying things, but only once I paint everything that I currently own (which will be at least in three years with the pace that I'm going, but rules are rules and I'm not buying anything new until what I have is painted).

Cult of Destruction-
Minimum Requirement-
1 Warpsmith (110), 3 units of Mutilators (55x3 = 165)
Minimum total = 275

Maximum requirement
3 warpsmiths, and then 5 units of obliterators

This one clocks in around 1,380 points (but again you could do some damage with upgrades and marks and what not).

If you like mutilators or obliterators (which I own ZERO of, so not really my deal) then this is a good idea for you to have. A chance for the already deadly unit to shoot/attack twice? That's a good thing, and all you really have to do is buy a warpsmith. Small end on this is looking nice, I'm not so sure on the massively large scale end of it.

Fist of the Gods
Minimum Requirement
1 warpsmith (110) and 3 predator (75x3 = 225) for a total of 335 points.

Max size, you're rolling 5 land raiders and hitting around 1,200 points.

Moving on, because tanks are something that I'm still learning and I've got a grand total of none of these so I can't even comprehend what this would take.

Raptor Talon
Minimum Requirements
1 Lord - (65) 3 raptors (95x3 = 285) for a total of 350

Maximum size, you're getting something around 1,600 points of Warp Talons. Impressive point wise, but it didn't really stand out to me. The rules are nice, and they're some pretty solid rules, but we're talking the point spread and how stupid things can get, and this doesn't get stupid enough.

I was going to go through the list and keep going, but I've got things to do other than these low end boring ones that I'm not worried about. The better ones that are actually impressive that I'm stunned by the massiveness of, those are the ones I want to get to.

Side note before I get to the actual stupid ones, there's the Trinity of Blood formation.

THREE Khorne Lords of Skulls - 2,664 points. This goes on the list of 'never will I ever'. Never will I ever make this formation, see this formation, or even think that this formation is a possibility. If you're playing a game where this formation is viable, wow. Just wow.

Now, we're moving onto the Thousand Sons stuff. This is where the point value of things and the spread of it goes a bit stupid. Let's dive into it all -

War Cabal
Minimum requirement
1 sorcerer (60), 1 sorcerer (60), 1 rubric marine (150), 1 unit scarab occult terminators (250)
Minimum total = (520)

Now this is when it goes crazy. Maximum size to this is down right stupid.
Ahriman (230), 3 exalted sorcerer (160x3 = 480), 3 rubrics (495 x3 = 1485), 3 Scarab Occult Terminators (450x 3 = 1350).

Now, there's still points that we can upgrade with and everything like that, but that's ballparking in around 3,545 points. To put reference on this whole deal, we're already running more than the trinity of blood formation above. Given, there's about 19 or 20 psychic levels that are getting used in that massive army, but it's crazy.

The depressing part, is that's only the start.

War Coven
Sorcerer (60), x3 sorcerer (60x3) = 240 points.

Low end, lovely. Bring in four more psychic levels!

High end - you can get 10 exalted sorcerers, and with upgrades, that's 30 dice in the psychic phase. Not to mention you could always run a daemon prince instead of one of those exalted sorcerers. I always thought that it was going to be impossible to throw all of the sorcerer models and daemons on the field at once, but all of these lists have nothing but HQ choices on them. Think about it, before back in combined arms detachment land I was stuck in only playing with two HQ choices. Now I can literally field a DOZEN (yes, a dozen) HQ options, and just call them a formation.

Tzaangor Warherd - yeah, whatever, moving on.

Sekhmet Conclave
Minimum points
sorcerer (60) + 3 units of 1k sons terminators (250 x3) = 810 points

This is where the maximum starts to grow at a stupid rate.

Maximum -
Magnus the Red (650 points) + 9 units of terminators (450*9 = 4050) = 4,700 points, and that's without upgrades.

I warned you that the high end to some of these got really high and into the stupid range of things. That's a lot of points. Compared to some of those lower level deals where you could field the entire thing at maximum point value and still walk away with points to spend in a 1850 point game, this is one of those that is never going to happen.

Ahriman's Exiles
Again we're just throwing HQ sorcerers around. Ahriman + exalted sorcerers, and they're crazy. If you have points to spare, I have places to put them.

Now onto the fun one. The one that inspired this entire deal, because the math behind it is stupid enough that my brain loves just how stupid it can go.

Rehati War Sect
You start out with Magnus (which already is a crazy investment at 650 points)

Then you add in 3-9 exalted sorcerers or daemon princes.

Low end, you add in 3 exalted sorcerers.

High end you can add in up to 9 of a mix of sorcerers and/or daemon princes.

The thing that got me is the very simple math, you can field nine daemon princes. NINE TOTAL DAEMON PRINCES! And let us not forget that with that mob of NINE daemon princes you  also have a friendly Magnus just hanging out ready to do whatever he does. A tzeentch daemon, with wings, and three mastery levels is clocking in at 275 points, adding in Magnus, and you've got yourself something stupid in the ball park of 3,125 points.
 
That's still more than the three lord of skulls running around together. You've got 32 psychic dice in that group alone, who (by the way) would harness warp points on a 3+, have a line of sight to everything on the field, and by the way, if you get all nine of them on the field, all of them get to re-roll 1's when they save. Not to mention all 3,125 points of that would be flying, with at least a 4+ daemon of tzeentch save (5+ daemon, plus the improvement of the mark of Tzeentch), or more likely a 3+ of armor just to watch the chaos.

Let's not forget that there's still the option for even more daemon princes, so you could (in theory) do a combined arms detachment and get your two HQ choices of daemon princes, plus an allied detachment of chaos daemons to get a few more daemon princes on the field. It'd cost a million points, but it'd actually be battle forged.

Whew, for those that were not paying attention, and for those that want the short version of it - outside of the thousand sons formations, the other ones are cheap and really helpful when trying to create a balanced army. However, for those that are in the Thousand Sons formations - they're glorified excuses to get as many psychic levels on the field as you possibly can. If you ever wanted to run 50 warp charges in a psychic phase - Thousand Sons formations just made that possible. All of their formations are just excuses to get the HQ choices you know and love (sorcerers, exalted sorcerers, and daemon princes) on the field.

Dec 8, 2016

The man, the myth, the legend

Today we gather together to commemorate the life of a legend. One bottle of paint has passed away today. It is the paint that I have used on every single chaos model I own. Today it based the last model (a rhino) and gave up the ghost. My entire army is based and blue, and this little guy managed to do all of it.

4,000 points of an army, and this bottle did it all. You're going to be missed.

Nov 28, 2016

The Secret Life of Introverts - My American Life

https://www.thisamericanlife.org/radio-archives/episode/141/invisible-worlds

The problem about trying to make something invisible, is that to you, while you're in the middle of it, is totally visible. If you're in the world of  radio or whatever else, while you're in it, it is exactly what you know and there's nothing new or exciting to it in any way. The tricky part to deciding about the invisible world I'm part of, is trying to guess of what other people think are invisible that I'm part of. To me, it's just another day at the office, something that I already know, but to everyone else, it's something new and elusive that no one else is part of.

The thing that I think is invisible to most that are outside of the world I'm part of, but they think is invisible, is the weird world of being an introvert. For some reason this seems like some secret world that those outside of it just can't seem to crack. It's a world of mystery and wonder, one where people do weird things for weird reasons, and seem to contradict themselves in the weirdest of ways.

Typically introverts are people that work best in smaller one on one situations. Where others feel power and a sense of belonging in a group, an introvert loves smaller, individualized, or even solo adventures. For example, tonight I was at a party/get together with a few of my old roommates. It was a mess of people and conversations bouncing around all at the same time. The kick to all of this is that I wanted to see my old friends and catch up with them - but I didn't want to do it all at once.

I hated the get together tonight.

The moments I loved from the get together weren't the massive group all talking at once, or even being the center of attention when one of my old roommates asked me a question and everyone else in the room started to listen in to my life about what I was doing with my career. The best moments to me were when I was in a corner talking to one friend, and no one else was listening in and I could say whatever I wanted to him and it was our conversation. All of the other noise that came with the party was just something to suffer through in hopes that I'd be able to find more of those moments of thought.

This only escalates when  I'm doing things that I love or that are hobbies. I like my company. I like to be in my mind doing my own thing, which means that I don't play well with others because when I want to escape, I escape with the best company that I know - me. Just look at my hobbies and what I enjoy doing, none of them require another person. Even with the games that I play where it's supposed to be at least a two player thing (warhammer, D&D, even back in the day with MtG) I don't enjoy the actual game, I enjoy everything else around it that I get to do by myself. I enjoy D&D because I get to spend time alone with books and my brain, and occasionally suffer through a campaign game or two so I can spend more time plotting out the next story arc or what else might hook my players in.

Glowsticking - solo adventure.
Swimming - solo time, even though you're in a team, you never have to actual deal with anyone outside of occasionally passing them in the lane.
Tennis - at very most it was one other person on the court with me.
Writing - all me. It's just a glorified story time where I get to make whatever I like.

I enjoy time with myself dealing with what I love, but nothing in the world can make me feel anxious quite like being the center of attention in a social setting.

Tonight was prime time for that. Sitting along side the wall and listening into everyone else, and allowing time to just sit and listen, I sort of enjoyed. I could get all dark and sad saying that I was being overlooked or whatever else, but let's be honest no one can talk to everyone all the time. I enjoyed not having to talk to other people and just be there. The weird part came when I became the center of attention. When eyes were focused on me, I didn't like it. My answers became very short, I didn't talk in any form of sentences that made sense, and I just didn't feel right having people's eyes on me.

I don't like to stand out. I don't like it when eyes are on me. I certainly don't like public praise, and I don't like it when someone throws me under the bus with something like, 'I think Adam has something he'd like to say' in front of everyone.

Even in one on one situations there are times that I don't like it about me. Alicia and I were driving home from Las Vegas and she tried to turn the topic in on me and asked me what I was thinking about and tried her best to help me in writing. She was coming from a good place, but it only got more and more awkward, first because she kept talking about writing as if she was breaking out a secret that I had never thought about, but mainly because it was about me. She was making me sit in the spotlight, and it didn't feel right.

I don't like being the center of attention, I don't like all eyes on me, and I certainly do not like it when people are focused on me. I don't like large group settings, I don't like having a massive group infront or around me, and I hate the idea of small talk.

This is when introverts get crazy hard and people don't understand us because although I'm a total introvert and would live the hermit life if I had that option, I love teaching. I love talking in church. I love standing up and sharing my ideas about something that I'm passionate about.

That's the weird part about introverts. If you're talking to us about the weather, about whatever else is going on, or some weird small talk thing tht we could care less about, we'llchat, we'll play nice, but it's going to be painful for us. However, the moment you're talking about somethign that we enjoy, good luck shutting us up.

This is really confusing, especially to students of introverts. In the class my students see that I'm bouncing around talking about what I love the most, but as soon as I get outside of the classroom I shut down and don't keep to myself. One of my students actually found me in a Walmart once. They said hi to me, I said hi back, and then they had a serious issue because neither of us knew what to say after that. I wasn't going to go into a lesson about grammar in the middle of Walmart, and they weren't going to try to talk about their homework in the middle of Walmart, and we were stuck. They were used to me guiding lessons and discussions, and being the person who makes everyone around them talk more, but outside of the classroom, that's not me.

That's the trick to me, as well as most introverts. We will try to run and hide from you if you're talking about something that we don't care about o are simply not interested in. However, if you talk to us about something that we're passionate about and don't judge us in that passion, we're nuts. If you ever want to make friends with an introvert, talk to them about what they love. Let them show you that soft squishy side of them that they protect at all costs. You'll see a new side to them. A new person will break out of a cold hard shell that they've been practicing for years to build up. Tread carefully when you do break into that realm, because one wrong move and anything that you have been building up with that introvert will be ruined in seconds, and then you're stuck back at building that trust all over again.

Nov 20, 2016

Something I've Realized

Google is easy to screw around with. If you know what you're doing, and even try just a little bit, you can get pictures of Warhammer that you have painted to pop up in the top rows of things fairly quickly.

It scares me that I can google my army name (Thousand Sons army) and sure enough, on that list I have a picture. What's even spookier is when I can search for one of my first models painted in my life, and he shows up multiple times (Mannfred Von Carstien Mortarch).

I'm actually going to play around with this a bit after Thanksgiving break. I want to see just how I can play around with this, and I want to show off my army a bit as there's a big release of thousand sons models and information, so it's going to get interesting.

The only thing that I'm going off of on is the simple fact that although there are 'views' on this blog, I don't think I have any faithful readers, so I'm going to do whatever I want with this blog just to have fun and see what stuff I can do. I'm bored, this is my playground, and so I'm going to do it. I'm sorry if there is anyone who does actually show up to read my ramblings.

Nov 19, 2016

Christmas

I'm impossible to shop for. I know this. So, in honor of keeping things super secret with no one that I know reading this - this is what I want for Christmas, my birthday, or any other reason that you want to buy me stuff.

No restrictions. No limitations. Until further notice, feel free to buy as many of any of these. This is updated, new models, and rules for the army that I play. FINALLY they're getting an update, so yeah, feel free to buy to your heart's content. I'll use them all.

http://www.belloflostsouls.net/2016/11/40k-the-thousand-sons-officially-unveiled.html

and for what the boxes will most likely look like -

http://www.belloflostsouls.net/2016/11/40k-new-thousand-sons-releases-spotted.html

Officially, the big ones that I'm looking at and loving every second are the rubric marines, then the terminators, then the sorcerers, then Ahriman, then possibly the tzaangors, but that's mainly because I know nothing about them. Either way, go ahead, buy away, I'm going to use them no matter how many or what mix you get.

Nov 17, 2016

Never Would I Ever - My American Life

https://www.thisamericanlife.org/radio-archives/episode/140/family-business

There is never a chance in the world that I would ever work in a business with anyone from my family; this includes my wife.

Let's start with blood relatives - my parents and sisters. Nope, never would I think it a good idea to put my family int eh same room with me and create a business with them. We don't play well with each other. We don't communicate, we don't share, and we all think that we should be the person in charge and that everyone else has horrible ideas. Just look at our family gatherings. They're always a mess. It's always a great idea to bring all of us together, but in practice, it's a mess of families that have little in common with each other, people that don't talk to each other except for occasional phone calls to each other about birthdays, and generations of people that don't know or deal with each other.

Doing something as easy as playing a board game can't end with good vibes between each other, so there's never a chance in the world that we'd be able to do a for profit business together with each other. The business would go under.

As for my wife, I love her to death, but we wouldn't be able to agree on much with the business setting, and neither of us would be able to leave work at work. No matter which of us was the person in charge, the other person wouldn't be happy with it. No matter how great the choices one of us would make the other one would doubt or second guess them, and we'd totally bring it home with us and talk to them about their choices.

We love each other. We can deal with each other outside of work quite a bit, but we're also both very opinionated, and have very different approaches towards problems. It's part of life. Just because we're married to each other does not mean that we have to agree on everything all of the time, and that's what I love about it. We don't agree on everything, but the things that are important we totally agree on. Unfortunately, business practices is not one of the things that we agree on.

I love my family, but there's never a chance that I'd willingly go into business with them.


Nov 13, 2016

Be Different - Paint a Solid Color

In case you don't know, I have an Eldar army.

Now before you boo me off the internet and make me feel shame for having the super cheese army, I'm going to try to do what any good high school student caught with a stash of undesirables does - IT'S FOR MY FRIEND!

Seriously, it's not my army. It's an army that I just happen to be holding for my friend Josh. What's even better than that, I made slight conscious ideas while picking up pieces from Ebay, to avoid some of the more cheesy aspects of the army.

But the problem comes when I'm trying to create an army color. I've been looking around on google images, cool mini or not, imgur, and just about any other place I can to see what other armies are looking like, and I've noticed one very interesting thing - no one paints solid, bold, bright, vibrant colors.

The reason that my Thousand Sons army seems so weird is that I have rich, bright, yellows, oranges, and reds without being ashamed of it. It's not muted, it's not covered in 'mud or whatever else that is happening.  There's something that makes them stand out, because everything else is dark muted colors.

Think about it just about every single Warhammer 40k game that is ever played is played on a 'ruined city' deal. If it's not a ruined city, it's some sort of dark black/grey/brown mat, that is dark colors on it.

For some odd reason, most people play within that dark color palate. Even when someone paints a yellow army, they never go full bright florescent yellow, they go a muddy mustard yellow, and then throw on even more mud and dirt onto it to hide it from being yellow.  There is the occasional Tau army that's white, but even that white blends in as a neutral color against the black and greys that are going on, and you don't really see what's going on. The closest army that does anything that's anywhere close to breaking out of the darkness is Eldar, with their typical yellow or red armies, but even their red army is washed out with browns and blacks over a stark red and never comes through as a bright candy red.


There's one possible chance to save this, and that's with the harlequin army. They're clowns. They're supposed to be bright and over the top. Too bad that they base everything with black and dulled down colors too and have only pin pricks of brightness within their schemes.
 The entire game is like this. Nothing is vibrant. Nothing focuses mainly on full, rich, colors, but instead tries to mute everything that they run into. There are no armies that when you look at the expected color schemes of them, that you get something that's going to stand out on a 40k game table. They might look impressive close up, but when you put them next to a large city that's falling apart that little tiny tinge of silver or red isn't enough color pop to really get anyone's attention from anywhere further than a foot away.

Even within space marines, look at all of the different color options you have with this. For a rainbow of color options, you have reds, yellows, blues, white, grey, black, and the occasional dull green.  You've got an entire rainbow of color to play around with, and those pretty much get every single one of these, with the exception of the stand alone purple, or dull muted orange.
Chaos isn't much better. Khorne you have the options of blood red, or blood red on everything. If it's not red, you're doing something wrong. Nurgle, make it look like dull vomit green. Tzeentch you have blue and yellow. Slanesh you do get pink, too bad that it's a tertiary accent color and your primary color past that is black on black. Even the non-diety chaos are just as boring. I mean, just think about it, there's an entire legion of the game called the black legion. Guess how easy that one is to paint?

Orks, aren't free from this. You've got either mustard yellow orks, or dull red orks. Sure you've got some dull forest green skin in there, but other than that, you've only got reds, yellows, or greens to look at, and none of them are vibrant colors but rather dull muted ones with the excuse that they're orks so they should look like they just got done being in a mud bath.

Tyranids - same problem. It basically comes down to do you want light bugs that blend into the light stuff, or do you want dark bugs that blend into the dark stuff. You're never catching a vibrant color anywhere near that army. There's a few that have tried to have red armies, but it's the dull muted magenta that you see everywhere else. No chance for these to ever look bright unless you go well outside of tradition.

Tau - welcome to boring mech suits. Default colors? Sand tan and white. It's depressing really, because out of all of the armies that I thought would have a huge following of choices onto them, I thought this would be where it would shine. Just look at all of the big blocks of flat surfaces that these have on them! You don't have to worry about curves, you don't have to do anything crazy, you just have big wide open flat spots to play with, and the best people can come up with for those spots are boring tan/orange or white. Seriously, if it wasn't such a bad idea to do it both gaming as well as my budget, or anything else like that. I'd love to get my hands on a fresh Tau army, and have permission to do whatever I wanted with them. There's a lot of options for chaos and color all over their bodies, and yet no one ever does an entire army with it. If anyone ever wants to bank roll that one, I'm all in. I'll drop whatever I'm working on to work on a Tau army that I'd be proud of calling my own. Vibrant, florescent, glowing, pastel, I don't care, just as long as it was something other than tan orange or white I'd love to give it a shot and I'd be totally open for suggestions too.

Eldar - red, yellow, or blue. Those are your options, and none of them are exactly bright. The yellow is the closest you're going to get because MOST people don't muddy that one down too much, but it's the only exception to the rule and even then, you are still working with a hyper limited palate.

Dark Eldar - DARK eldar, 'nuf said.


I could keep going through the armies, but it's really not going to be worth it. Every single one runs into the same exact problem - limited color options to pick from and dark. If you want to stand out, if you want an army that doesn't look like anyone else, and if you want something that people will pause and take a second look at and notice your hard work in painting - go bold. Paint a solid, vibrant, color as your main color. Stop muting it, stop trying to dull it down, but instead swing for the fences and do a truly unique thing. Just think about all of the colors you can see at a Home Depot or any other paint store. You have thousands of options for colors, so stop using the same boring limited ones.

Nov 6, 2016

Correspondence Warhammer 40

I was thinking, which is always a bad thing, abs what came to my mind was correspondence chess.

Yes, my brain is that random.

For those people that don't know what this is, once upon a time when people were nice and bored, they would play long distance chess. How they would do this is by working off the grid system and then moving the pieces to the appropriate grid location, one painful step at a time. For chess, this was a long process because quite simply the game could last for hundreds of moves, which means hundreds of letters.

As for my idea, I'm thinking that possibly a distance game of warhammer could be done with email (or even the blog). Take pictures of the table, and then go through the sections of the the game. It might not be every single minor thing, because some things can be clumped together. For example movement can be done in bulk, and even shooting, can be done in smaller groups or bunches depending on the complexity of the fight.

It's just a thought, but with the option of having two armies, and bugging Josh constantly for an army list, I might be able to do this.

Stay tuned, and we'll see what happens.