The next game on my list follows the tried and true formula of action games, and refuses to expand on it. It's not a 'bad' game, but it certainly isn't anything new.
Overly muscular guy? - Check
Weapon that would never be used? - Check
Weird mythology references that are close but stretching it? - Check
Kratos anyone?
Darksiders is God of War's formula with a different spin on it.
Collect all of the items/weapons, beat all of the ridiculously huge bosses, and win the game. It's not so much about storyline, it's all about beating people up. While talking about this formula, let's not forget the prime canidate for this formula, the godfather of the action game - Link.
You know exactly what happens in this game, and you don't even have to play it. You start with no cool toys, and slowly you start dragging your heroic butt through every dungeon and cave that you can find, breaking apart every tree, bush, box, and street lamp that you can find to get more stuff. With that stuff, you kill more things, and move to the next area where you need to get more stuff, that's particular for that one boss. You've got a dozen toys by the end of the game, all with particular uses, but we all know that you're only going to use the mirror shield against one particular enemy, the giant's hammer on one section, and that long range thing is practically useless except for one very particular point in the game where you can't progress without it.
That is Darksiders.
You're War, as in 1 of the Horsemen, and you show up a bit early to the apocalypse. So, as the first one to the party, you're doing what anyone would do and start down the heroic path of collecting stuff from dungeons so that you can carry more stuff with you so you can fly and ride your horse.
The story line is 'meh' at best, but compared to other games where I can tell you the entire story from start to finish with only having to play it once and being completly in love with the charatcers and what is happening to them, Darksiders falls in line with God of War. I know what the starting point is, and I know the ending, but the middle is just a blur of button mashing, and killing anything that moved, and a lot of things that didn't move.
The only part of this game that I distinctly remember now is a particular boss that took me three times to kill. Other than that boss that took me more than a first try to kill, I really can't remember any of the details of this game well enough to really write about them. In one way, that's a great thing because it's not a poorly made game. I don't remember the sound, or the graphics, or the game play because they weren't so bad that the bad is embedded in my mind like some of the other games on this list, but at the same time, it was so mediocre that I can't remember anything great about it. As a whole, the entire game was just somewhere in the middle. Not bad enough to complain about, but not great enough to make me remember it.
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