1250 chaos (1249pts)
Chaos Space Marines: Codex (2012) (Combined Arms Detachment) (1249pts)
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(No Category)
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Force Options (Supplement options here)
No unique force (Vanilla CSM Codex)
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HQ (145pts)
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Sorcerer (145pts)
Combi-bolter, Force Stave, Mark of Tzeentch (15pts), Melta bombs (5pts), Sigil of corruption (25pts), Spell familiar (15pts), Terminator Armour (25pts), Warlord
Bulky, Champion of Chaos, Independent Character, Mark of Tzeentch, Psyker, RelentlessName Unit Type WS BS S T W I A Ld Save Sorcerer (Terminator Armour, Mark of Tzeentch) Infantry (Character) 5 4 4 4 2 4 2 10 2+/4++ Name Description Sigil of Corruption Confers a 4+ Invulnerable Save Spell Familiar The bearer may re-roll failed Psychic tests. Terminator Armour 2+/5++, have the Bulky, Deep Strike, Relentless special rules, and may not make sweeping advances. Name Range Strength AP Type Assault Grenades 8" 3 - Assault 1, Blast Combi-Bolter 24" 4 5 Rapid Fire, Twin Linked Force Stave - +2 4 Melee, Concussive, Force Krak Grenades 8"/ - 6 4 Assault 1/ - Melta-Bombs - 8 1 Armourbane, Unwieldy
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Elites (217pts)
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Chaos Terminators (217pts)
Mark of Tzeentch (25pts)
Deep Strike, Mark of Tzeentch-
Chaos Terminator (31pts)
Combi-Bolter, Power Axe
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Chaos Terminator (31pts)
Combi-Bolter, Power Axe
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Chaos Terminator (31pts)
Combi-Bolter, Power Axe
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Terminator Champion (43pts)
Combi Bolter, Power Fist (10pts)
Champion of Chaos -
Terminator with Heavy Weapon (56pts)
Power Sword, Reaper Autocannon (25pts)
Name Unit Type WS BS S T W I A Ld Save Chaos Terminator Infantry 4 4 4 4 1 4 2 9 2+/5++ Terminator Champion Infantry (Character) 4 4 4 4 1 4 2 9 2+/5++ Name Range Strength AP Type Combi-Bolter 24" 4 5 Rapid Fire, Twin Linked Power Axe - +1 2 Melee, Unwieldy Power Fist - x2 2 Melee, Specialist Weapon, Unwieldy Power Sword - User 3 Melee Reaper Autocannon 36" 7 4 Heavy 2, Twin-Linked -
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Troops (547pts)
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Chaos Space Marines (220pts)
Flamer (5pts), Heavy Bolter (10pts)
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Aspiring Champion (53pts)
Bolt Pistol, Boltgun, Melta Bombs (5pts), Power Fist (25pts)
Champion of Chaos -
9x Chaos Marine with Boltgun (117pts)
9x Bolt Pistol, 9x Boltgun
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Chaos Rhino (35pts)
Combi-bolter, Searchlight, Smoke launchers
Repair, Transport Capacity: Rhino -
3x Swap Boltgun with CCW
3x Close Combat Weapon
Name Unit Type WS BS S T W I A Ld Save Aspiring Champion Infantry (Character) 4 4 4 4 1 4 2 9 3+ Chaos Space Marine Infantry 4 4 4 4 1 4 1 8 3+ Name BS Front Side Rear HP Type Chaos Rhino 4 11 11 10 3 Vehicle(Tank, Transport) Name Description Searchlight Night fighting only. It can illuminate a target it has fired at. Illuminates itself in the process (illuminated units loses Night Fighting benefits) Smoke Launchers Once per game, instead of shooting or flat out movements/running, the vehicle can activate smoke launchers. May not fire its weapons that turn but recieves a 5+ cover save until next player turn. Unaffected by weapon destroyed, crew shaken and crew stunned results. Name Range Strength AP Type Bolt Pistol 12" 4 5 Pistol Boltgun 24" 4 5 Rapid Fire Close Combat Weapon - User - Melee Combi-Bolter 24" 4 5 Rapid Fire, Twin Linked Flamer Template 4 5 Assault 1 Heavy Bolter 36" 5 4 Heavy 3 Melta-Bombs - 8 1 Armourbane, Unwieldy Power Fist - x2 2 Melee, Specialist Weapon, Unwieldy -
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Thousand Sons (327pts)
Icon of Flame (15pts)
Fearless, Mark of Tzeentch, Slow and Purposeful, Veterans of the Long War-
Aspiring Sorcerer (58pts)
Aura of Dark Glory, Bolt Pistol
Champion of Chaos, Psyker -
Chaos Rhino (47pts)
Combi-bolter, Havoc Launcher (12pts), Searchlight, Smoke launchers
Repair, Transport Capacity: Rhino -
9x Thousand Son (207pts)
9x Aura of Dark Glory, 9x Boltgun
Name Unit Type WS BS S T W I A Ld Save Aspiring Sorcerer Infantry (Character), Psyker Level 1 4 4 4 4 1 4 2 10 3+ Thousand Son Infantry 4 4 4 4 1 4 1 10 3+ Name BS Front Side Rear HP Type Chaos Rhino 4 11 11 10 3 Vehicle(Tank, Transport) Name Description Aura of Dark Glory 5+ Invunerable save Icon of Flame Tzeentch Icon: All boltguns, combi-bolters and bolt pistols on this unit gain Soul Blaze. Inferno bolts Shots from a boltgun or bolt pistol are AP3. Searchlight Night fighting only. It can illuminate a target it has fired at. Illuminates itself in the process (illuminated units loses Night Fighting benefits) Smoke Launchers Once per game, instead of shooting or flat out movements/running, the vehicle can activate smoke launchers. May not fire its weapons that turn but recieves a 5+ cover save until next player turn. Unaffected by weapon destroyed, crew shaken and crew stunned results. Name Range Strength AP Type Bolt Pistol 12" 4 5 Pistol Boltgun 24" 4 5 Rapid Fire Combi-Bolter 24" 4 5 Rapid Fire, Twin Linked Havoc Launcher 48" 5 5 Heavy 1, Blast, Twin-linked -
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Fast Attack (340pts)
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Heldrake (170pts)
Hades Autocannon
Daemon, Daemonforge, It Will Not Die, Meteroric DescentName BS Front Side Rear HP Type Heldrake 3 12 12 10 3 Vehicle (Flyer, Hover) Name Description Daemonic Possession Reduces BS to 3. Ignores Crew shaken and stunned results on a 2+. Roll a D6 each embark/disembark. On a 1, the vehicle eats a random model in the unit (remove from play, no saves allowed) and reagins a lost hull point. Name Range Strength AP Type Hades Autocannon 36" 8 4 Heavy 4, Pinning -
Warp Talons (170pts)
Daemon, Warpflame Strike-
4x Warp Talon (120pts)
4x Twin Lightning Claws
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Warp Talon Champion (50pts)
Gift of Mutation (10pts)
Champion of Chaos
Name Unit Type WS BS S T W I A Ld Save Warp Talon Jump Infantry 4 4 4 4 1 4 1 8 3+ Warp Talon Champion Jump Infantry 4 4 4 4 1 4 1 9 3+ Name Description Gift of Mutation Before deployment, roll on the Chaos Boon table. Ignore Spawnhood and Dark Apotheosis results. Name Range Strength AP Type Lightning Claw - User 3 Melee, Shred, Specialist Weapon -
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Selection Rules
BulkyChampion of Chaos: A Model with this rule must issue and accept challenges. Where there are multiple models with this rule, the controlling player may decide.
Whenever a model with this rule kills a character, roll a D66 and consult the Chaos Boon chart. This boon remains for the rest of the game.
Daemon: 5+ Invunerable, Causes Fear
Daemonforge: Once per game, a model with this rule may re-roll failed to wound/penetration rolls. Declare at the start of the shooting or assault phase that you are using this ability.
At the end of the phase, roll a D6, on a 1 the unit loses a HP with no saves allowed.
Deep Strike
Fearless
Independent Character
It Will Not Die
Mark of Tzeentch: Improves invunerable saves by +1 (to 3++). Confers a 6+ Invunerable if no existing save is present.
Meteroric Descent: Heldrake has the Vector Strike special rule while zooming. these hits are at S7
Psyker: May generate powers from Biomancy, Telepathy, Pyromancy and Daemonology (Sanctic and Maelific).
If marked, must generate 1 power from the discipline of the patron god, and no more than half from that discipline.
Relentless: Relentless models can shoot with Heavy, Salvo or Ordnance weapons, counting as stationary, even if they moved in the previous Movement phase. They are also allowed to charge in the same turn they fire Heavy, Ordnance, Rapid Fire or Salvo weapons. (BRB 2014)
Repair
Slow and Purposeful
Transport Capacity: Rhino: Can transport 10 models. Terminators may not be transported.
Veterans of the Long War: Models with this rule have +1 Ld and Hatred (Space Marines)
This Hatred applies for the following books:
Codex: Space Marines
Codex: Dark Angels
Codex: Space Wolves
Codex: Blood Angels
Codex: Grey Knights
Warpflame Strike: Immediately after entering via Deep Strike, all enemy units within 6" of the Warptalons count as being hit with a weapon with Blinded.
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Let's give this format a try.
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