Jan 15, 2016

Trying To Get This Thing Submitted

1250 chaos (1249pts)

Chaos Space Marines: Codex (2012) (Combined Arms Detachment) (1249pts)

  • (No Category)

    • Force Options (Supplement options here)

      No unique force (Vanilla CSM Codex)
  • HQ (145pts)

    • Sorcerer (145pts)

      Combi-bolter, Force Stave, Mark of Tzeentch (15pts), Melta bombs (5pts), Sigil of corruption (25pts), Spell familiar (15pts), Terminator Armour (25pts), Warlord
      Bulky, Champion of Chaos, Independent Character, Mark of Tzeentch, Psyker, Relentless
      Name Unit TypeWSBSSTWIALdSave
      Sorcerer (Terminator Armour, Mark of Tzeentch) Infantry (Character)5444242102+/4++
      Name Description
      Sigil of Corruption Confers a 4+ Invulnerable Save
      Spell Familiar The bearer may re-roll failed Psychic tests.
      Terminator Armour 2+/5++, have the Bulky, Deep Strike, Relentless special rules, and may not make sweeping advances.
      Name RangeStrengthAPType
      Assault Grenades 8"3-Assault 1, Blast
      Combi-Bolter 24"45Rapid Fire, Twin Linked
      Force Stave -+24Melee, Concussive, Force
      Krak Grenades 8"/ -64Assault 1/ -
      Melta-Bombs -81Armourbane, Unwieldy
  • Elites (217pts)

    • Chaos Terminators (217pts)

      Mark of Tzeentch (25pts)
      Deep Strike, Mark of Tzeentch
      • Chaos Terminator (31pts)

        Combi-Bolter, Power Axe
      • Chaos Terminator (31pts)

        Combi-Bolter, Power Axe
      • Chaos Terminator (31pts)

        Combi-Bolter, Power Axe
      • Terminator Champion (43pts)

        Combi Bolter, Power Fist (10pts)
        Champion of Chaos
      • Terminator with Heavy Weapon (56pts)

        Power Sword, Reaper Autocannon (25pts)
      Name Unit TypeWSBSSTWIALdSave
      Chaos Terminator Infantry444414292+/5++
      Terminator Champion Infantry (Character)444414292+/5++
      Name RangeStrengthAPType
      Combi-Bolter 24"45Rapid Fire, Twin Linked
      Power Axe -+12Melee, Unwieldy
      Power Fist -x22Melee, Specialist Weapon, Unwieldy
      Power Sword -User3Melee
      Reaper Autocannon 36"74Heavy 2, Twin-Linked
  • Troops (547pts)

    • Chaos Space Marines (220pts)

      Flamer (5pts), Heavy Bolter (10pts)
      • Aspiring Champion (53pts)

        Bolt Pistol, Boltgun, Melta Bombs (5pts), Power Fist (25pts)
        Champion of Chaos
      • 9x Chaos Marine with Boltgun (117pts)

        9x Bolt Pistol, 9x Boltgun
      • Chaos Rhino (35pts)

        Combi-bolter, Searchlight, Smoke launchers
        Repair, Transport Capacity: Rhino
      • 3x Swap Boltgun with CCW

        3x Close Combat Weapon
      Name Unit TypeWSBSSTWIALdSave
      Aspiring Champion Infantry (Character)444414293+
      Chaos Space Marine Infantry444414183+
      Name BSFrontSideRearHPType
      Chaos Rhino 41111103Vehicle(Tank, Transport)
      Name Description
      Searchlight Night fighting only. It can illuminate a target it has fired at. Illuminates itself in the process (illuminated units loses Night Fighting benefits)
      Smoke Launchers Once per game, instead of shooting or flat out movements/running, the vehicle can activate smoke launchers. May not fire its weapons that turn but recieves a 5+ cover save until next player turn. Unaffected by weapon destroyed, crew shaken and crew stunned results.
      Name RangeStrengthAPType
      Bolt Pistol 12"45Pistol
      Boltgun 24"45Rapid Fire
      Close Combat Weapon -User-Melee
      Combi-Bolter 24"45Rapid Fire, Twin Linked
      Flamer Template45Assault 1
      Heavy Bolter 36"54Heavy 3
      Melta-Bombs -81Armourbane, Unwieldy
      Power Fist -x22Melee, Specialist Weapon, Unwieldy
    • Thousand Sons (327pts)

      Icon of Flame (15pts)
      Fearless, Mark of Tzeentch, Slow and Purposeful, Veterans of the Long War
      • Aspiring Sorcerer (58pts)

        Aura of Dark Glory, Bolt Pistol
        Champion of Chaos, Psyker
      • Chaos Rhino (47pts)

        Combi-bolter, Havoc Launcher (12pts), Searchlight, Smoke launchers
        Repair, Transport Capacity: Rhino
      • 9x Thousand Son (207pts)

        9x Aura of Dark Glory, 9x Boltgun
      Name Unit TypeWSBSSTWIALdSave
      Aspiring Sorcerer Infantry (Character), Psyker Level 14444142103+
      Thousand Son Infantry 4444141103+
      Name BSFrontSideRearHPType
      Chaos Rhino 41111103Vehicle(Tank, Transport)
      Name Description
      Aura of Dark Glory 5+ Invunerable save
      Icon of Flame Tzeentch Icon: All boltguns, combi-bolters and bolt pistols on this unit gain Soul Blaze.
      Inferno bolts Shots from a boltgun or bolt pistol are AP3.
      Searchlight Night fighting only. It can illuminate a target it has fired at. Illuminates itself in the process (illuminated units loses Night Fighting benefits)
      Smoke Launchers Once per game, instead of shooting or flat out movements/running, the vehicle can activate smoke launchers. May not fire its weapons that turn but recieves a 5+ cover save until next player turn. Unaffected by weapon destroyed, crew shaken and crew stunned results.
      Name RangeStrengthAPType
      Bolt Pistol 12"45Pistol
      Boltgun 24"45Rapid Fire
      Combi-Bolter 24"45Rapid Fire, Twin Linked
      Havoc Launcher 48"55Heavy 1, Blast, Twin-linked
  • Fast Attack (340pts)

    • Heldrake (170pts)

      Hades Autocannon
      Daemon, Daemonforge, It Will Not Die, Meteroric Descent
      Name BSFrontSideRearHPType
      Heldrake 31212103Vehicle (Flyer, Hover)
      Name Description
      Daemonic Possession Reduces BS to 3. Ignores Crew shaken and stunned results on a 2+. Roll a D6 each embark/disembark. On a 1, the vehicle eats a random model in the unit (remove from play, no saves allowed) and reagins a lost hull point.
      Name RangeStrengthAPType
      Hades Autocannon 36"84Heavy 4, Pinning
    • Warp Talons (170pts)

      Daemon, Warpflame Strike
      • 4x Warp Talon (120pts)

        4x Twin Lightning Claws
      • Warp Talon Champion (50pts)

        Gift of Mutation (10pts)
        Champion of Chaos
      Name Unit TypeWSBSSTWIALdSave
      Warp Talon Jump Infantry444414183+
      Warp Talon Champion Jump Infantry444414193+
      Name Description
      Gift of Mutation Before deployment, roll on the Chaos Boon table. Ignore Spawnhood and Dark Apotheosis results.
      Name RangeStrengthAPType
      Lightning Claw -User3Melee, Shred, Specialist Weapon

Selection Rules

Bulky
Champion of Chaos: A Model with this rule must issue and accept challenges. Where there are multiple models with this rule, the controlling player may decide.
Whenever a model with this rule kills a character, roll a D66 and consult the Chaos Boon chart. This boon remains for the rest of the game.
Daemon: 5+ Invunerable, Causes Fear
Daemonforge: Once per game, a model with this rule may re-roll failed to wound/penetration rolls. Declare at the start of the shooting or assault phase that you are using this ability.
At the end of the phase, roll a D6, on a 1 the unit loses a HP with no saves allowed.
Deep Strike
Fearless
Independent Character
It Will Not Die
Mark of Tzeentch: Improves invunerable saves by +1 (to 3++). Confers a 6+ Invunerable if no existing save is present.
Meteroric Descent: Heldrake has the Vector Strike special rule while zooming. these hits are at S7
Psyker: May generate powers from Biomancy, Telepathy, Pyromancy and Daemonology (Sanctic and Maelific).
If marked, must generate 1 power from the discipline of the patron god, and no more than half from that discipline.
Relentless: Relentless models can shoot with Heavy, Salvo or Ordnance weapons, counting as stationary, even if they moved in the previous Movement phase. They are also allowed to charge in the same turn they fire Heavy, Ordnance, Rapid Fire or Salvo weapons. (BRB 2014)
Repair
Slow and Purposeful
Transport Capacity: Rhino: Can transport 10 models. Terminators may not be transported.
Veterans of the Long War: Models with this rule have +1 Ld and Hatred (Space Marines)
This Hatred applies for the following books:
Codex: Space Marines
Codex: Dark Angels
Codex: Space Wolves
Codex: Blood Angels
Codex: Grey Knights

Warpflame Strike: Immediately after entering via Deep Strike, all enemy units within 6" of the Warptalons count as being hit with a weapon with Blinded.

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Let's give this format a try.

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