Mar 27, 2014

Sonic '06 - The Games I've Played

I'm going to start out with this. . . game?

Still not quite sure where to start when talking about Sonic '06 because it's a weird, weird, WEIRD game, and this is coming from a person who enjoys old school rhythm games like Frequency, but this one is just a solid chunk of junk that no one really knows what to do with.

Now, everyone that is anyone, when they hear sonic, do not think about a 3d character, but instead instantly get transported to good ol' platforming 2d sonic.
The story- simple.
The graphics- simple.
The game play- run and jump (and in later versions, run and spin).

For the time, the game was perfection. It didn't give you much, but we weren't looking for much back then. We were happy with jumping platformers, and chiptune sounds. We liked the 'minimalistic' view of everything back then, because minimalistic was high tech. The problem with this is when you take something that is historically minimalistic, and historically bare bones when dealing with much of what gaming has turned into, and then try to translate it into next gen gaming- only bad things are going to happen. Indeed, bad, horrible, laughably dreadful, things happened.

I'm going to be honest, this game was so horrible, I played the first level and didn't touch the game ever again.

I've sat through some bad games. I've put up with bad graphics, bad gameplay, bad story line, and a lot of other bad things, but this game (one of my first games for ps3) has been a game that I've never had any desire to ever return to, ever. This game is bad.

Sonic is a fast little hedgehog. He's notoriously fast. They somehow thought that putting him going stupid fast was essential, but then forgot to think about what that means in a 3d setting. Part of speed is that you need to know what you're headed into so that you know what you need to do. If you don't know what's around the corner or what's happening to you once you do go super fast, you're just going to wreck. And you're going to wreck, over, and over, and over, and over again. With a speed that is too fast, trying to control Sonic with any accuracy is pointless. You push left, and he's two miles away from where you want to be before you can straighten out. You accidentally run into one of the speed pads or jump pads, and you have to pray that you can see where you're headed by the time that the game arbitrarily wants you to input a button.

Then comes the camera. The camera is NEVER stable. It jumps around from different perspectives at the most random points. If you look at it like a television show, or a movie, the camera jumps are great and theatric, but if you're trying to control the blue streak of Sonic during those, you don't know if you're supposed to be pressing up to run straight, or right, or down, or whatever angle you're forced to look at him from.

People talk about ET or Superman 64 being some of the worst games that are in existance, I'd like to put Sonic '06 on this as well.

Gameplay and the funky speed/camera issue that I talked about before. Then there's the set up. Sonic is a platformer. You jump, you run, you get the coins and that's about it. Sonic '06 has a mission base system where you run quests for people, but then has upgrades and improvements that you can make to Sonic, and then makes you go Mario 64 style, and jump into different worlds/areas to do levels in them. It's core structure is a mess of games, trying to be a lot of different things and then not doing any of them well.

You know it's bad when one of your biggest fans, a person who is so obsessed with the game that he can easily say that he's played it dozens of times start to finish, and is not exaggerating, says"It's one of the most famous Sonic games. . . for all of the wrong reasons."

Source-


This game- along with most/all of the other 'starter' games that I had when I first got my ps3, are going to get some of the worst reviews. They are the reason that I read and research games for months before buying them. I thought that they were great games because of what friends or 'professionals'  said. . . and then I realized that I had extremely different tastes in games than those people. All I know is that this game never made the loop back around. It never got so bad that it got good, it just got worse and worse.

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