Jun 28, 2014
15 Sub-plots!
Jun 24, 2014
Interview!
Today, while watching over Addison and playing with her, the church called and said that they would like to interview me for their "Communication Specialist" position that I applied for.
The conversation was a little funny because they asked me if they knew where their headquarters were located, and I had to clarify if we were talking about THE headquarters, because then of course I knew where that was. I do not like it here or there. . .
I hate being done with school.
School kept my brain busy. School kept me wanting to go to sleep, I'm up at 3:00 in the morning, not yawning, not sleepy in the least bit, grinding luck spheres on FFX, and I'm not sleepy. School kept me sleepy. Not having school = I have nothing to get me sleepy.
I think I really need to get writing more now. At least that might help me sleep.
School kept my brain busy. School kept me wanting to go to sleep, I'm up at 3:00 in the morning, not yawning, not sleepy in the least bit, grinding luck spheres on FFX, and I'm not sleepy. School kept me sleepy. Not having school = I have nothing to get me sleepy.
I think I really need to get writing more now. At least that might help me sleep.
Jun 20, 2014
GRINDY GRINDY!
Doing post game stuff in FFX, maxing stats, kicking butt, and taking names. And I just ran into the super grindy section of the entire thing- luck.
The other stats naturally show up throughout the game. It's not too difficult by just running the entire sphere grid to get 100+ strength. In fact, it's sort of impossible doing the basic grid to NOT have 100+ in some stats. But then comes luck. If you're lucky, and you dump every single sphere you can find into one person, you're lucky if your luck stat is somewhere in the 20's. Once the grid is altered, I then need to activate those 58 locations . . . for all 7 characters. That means that I'm going to have to activate them 406 times. Normally, there's a way to 'cheat' your way into activation spheres and get 40 at a time, but not so much for the luck spheres. For those, you have to go one at a time, and if you're lucky 2 at a time. That means, that on top of those previous 29 fights just to change the grid, I'm going to have to do roughly 203 times, if I'm lucky and get perfect drops every single time. Most likely it'll be in the ballpark of 220 times assuming that 10% of the time I get bad drops (and that's thinking super positive).
Jun 18, 2014
Starting to Loop Back - The Games I've Played
Luckily there was one thing within Graces that was kept from the old template of Tales games, the active fighting. Where FF is turned based and you micro-manage (or at least you should be able to do this in your older FF games, don't get me started about the new bleh that they're doing with their combat system) Tales games allow you to take control of one character, the others are either AI or other players controlling their own character, and then allow you to run around, hit, fight, block, or do whatever else you want in real time. This is actually one of the biggest draws to this game for me, not only do you have a great story, but the combat system is MULTI PLAYER. It's an RPG that you can (and should) play with your friends because AI will never be as great as a person sitting next to you that you can communicate and plan things with.
With the pros out of the way, here come the warnings - if you're looking for super realistic graphics with top of the line character design and a traditional story that doesn't have it's weird quirky moments, then this game is not for you. You're going to run into characters that cast swords out of a gun/staff, that have little anime tear drops and storm clouds over their head when they're feeling certain things, and you're going to run into pink, blue, white, green, and purple hair. It's a very particular art style, and from that, I know that some people don't like it, just be warned of what style they're going, and know what you're getting yourself into when you start the game.
Then comes the fun part, just like all of the other Tales games, in good style, this one comes with a new game + option. I'm always a fan of new game +, always. It can never be a bad thing to do the game all over again, with everything that you ended the game with, just so you can unlock even more stuff and become even stronger so the next time you play, you can do new game ++ and rock the game even harder.
We'll just put it this way - I played the story line of this particular game enough times and became so over leveled that I could start and finish the entire story of this MASSIVE rpg in about six hours. I'm no speed runner, but being able to start to finish this game in a slightly longer gaming session (or two short ones) that's not too bad. I'm sure I could shorten it a bit if I really cared, but like I said, I watch speed running from a distance, there's no chance that I'd actually do it.
Jun 16, 2014
Anima
Over the weekend I was working on FFX and getting 100% on it. As part of that you have to min/max EVERY character that there is. The official thing is that you have to take every character through every bit of the sphere grid, but if I'm going to make three characters have max stats and break the game, I might as well drag everyone else along with them.
So, I was doing that, kicking butt at the sphere grinding, getting levels like a boss, and maxing out stats. I was through maxing out strength, and then started to work on defense, when I realized that I hadn't done one of the most basic end game things - getting the final Aeon(s), the Magus Sisters. It was sort of funny that I didn't realize how strong and how over leveled I was until I did that, so part nerd, part life lesson, but you might think that you're behind schedule and think that you're not doing as great as you thought you were, or you just might be dealing with some really, really hard stuff in your life and when you get back to the easy junk you'll blow by it in a minute.
Jun 11, 2014
87 Bazillion Guns - The Games I've Played
The best part of this game is easily the side quests. The story is fun, and it's interesting and does some cool things, but it's the side quests that make the game worth playing because it's in those side moments that the writer(s) allowed themselves to have fun and do some crazy, out of the box, hilarious things. The story line is straight laced, and pretty much what you would expect from a FPS game. Here's something that is wrong, go kill the thing that's wrong and fix it to move on to the next area. I mean, typical story line for games doesn't even begin to explain what the general line is. The princess is stuck, let's go save her. Oh no, the big bad thing has part of what we need to save the day, let's go kill it. But then the side quests come and the humor and joy that is Borderlands really starts to shine.
I'm typically not a fan of DLC's and expansions, but again, the DLC's are where the developers had too much fun creating the game and really just enjoyed themselves with all of the references and jokes that they could put into one game. For example, my favorite DLC is where Tiny Tina is a DM for a D&D game with the PC's from the first game. Yes, imagine a psychopathic demolitions expert who is maybe 13 years old, being the DM of a D&D game, and then also imagine people like Brick as her players.
For people that aren't super nerds, and don't get all of the references that they're throwing out, the DLC's are still interesting loot and shoot games, but when you get what they're talking about it just gets funnier and funnier.
Really, I can't say much bad about this game.
There's even new game + with harder enemies and better loot and higher levels that you can gain . . . . and then there's new game ++ where you finish new game + and then everything, no matter which part of the game you're in levels up with you and always gives you a challenge, and should only be played with a group of four players so you can survive long enough to play the game. Yet again with all of the skill trees, all of the different classes, all of the different playthroughs that you can play, Borderlands provides a game that you can dump hundreds of hours in and play differently every time you play it. It's not for everyone because you are running around and blowing people's limbs off in bloody messes in a FPS, but it's at least giving a look at.
Jun 10, 2014
Temporal Paradoxes - The Game! - The Games I've Played
Between Darksiders and this game, I cleaned up and did a few other games, and finally finished some of the ones that I started, put a dent into others, and cleaned up some trophies on ones that were only half finished. As part of that list, in that chunk of time I put some serious work into FF XIII because I got FXIII-2 and wanted to be prepared for what was going on, and so that's where we go from here - FXIII- 2
I was supicious about what in the world was going to go on in XIII-2 because the FF series has never done well with sequels and I was afraid it was going to happen again. The story for FFXIII-2 is really messy, and really convoluted, but it basically gets boiled down to this -
Your main character from XIII, Lightning, had a sister that you never really saw, played, or knew much about. She was trapped in a crystal, and that's about all you knew. Remember how 13 was super linear and you just walked down a bunch of hallways and you won the game? 13-2 is OPEN. You can jump between different times and places with pretty good freedom once you get a bit into the game, and what you choose to do in one location and time can open up entirely new locations and times and even create paradox endings to the game where you don't actually beat the game but you cause something so weird to happen that a different ending has to happen. This gets so out of hand that late into the game (if I remember right, it's after you beat the final boss in main story line) you can actually go back and reset time zones and replay the area so that you can cause more of these paradox endings and make even weirder and weirder things happen.
The high detailed graphics of 13 just keep coming in 13-2, and remember how I complained that in 13 you could see things but never get closer to them or see them from a different angle? Thanks to the slightly more (but not perfect) ability to roam around in the world, you can actually see things in 13-2 from different positions and really get to enjoy the wide spread of graphics.
The only complaint that I have about 13-2 is the fighting system itself. It's not as bad as FF12, and slightly faster than 13, but it's still the auto-pilot forget the game and win system of fighting. Part of the reason that I love to play FF series is because there is some sense of control with fighting. If you run into something that is magic immune you swap over to your fighters and smack it around, but at the same point you can always jump over to your magic users on high defense monsters and nuke them to the ground. You control each character's actions and make sure they do exactly what you want to do when you want them to do it, but then FF13-2 rolls around and you're faced with the auto-pilot mode again. You tell the game roughly what you want it to do (sentile for defense, sabatuer for debufs, medic for healing, and so on and so on) and then the game auto generates what it thinks work best for that class you just said you want it to do. You do have the option to micromanage ONE of your three characters (counting the monsters on the field as one of your characters) but it takes more time than hitting the auto-pilot button because the game doesn't wait for you to make your choices of what you're going to do next. The only thing you really do with battle is set up one paradigm for damage, one paradigm for healing, one for debuffing, and one to increase the damage gauge (yes that's back again from 13), and then you just hit the auto battle button, occasionally switching between your different plans of attack depending on if you're dying, if the enemy is not dying fast enough, or if you filled up the gauge and want to destroy whatever it is that hasn't died yet. It's boring. The action on the screen is impressive as your characters run around and do crazy things, but your involvement in that amazing fight is limited to hitting X to auto fill your battle and occasionally hitting R2 to swap what your team is doing.
All in all, it's a great game, even if you didn't like FF13, 13-2 gives you a new enough take on the world, with enough freedom and interesting story line to make people happy.
Jun 9, 2014
Late Night Thoughts
As I read more and more of Midnight's Children, and the more I try to fight it, the story that I want to write, the story that I think is interesting, but won't write because it hits too close to home, is the story of Saleem and his power to hear. I think that it is the most interesting part of the entire story, because that ability and how his family reacts to it, how he feels about it, rings true. What he talks about, how he understands it, how he deals with it as a kid, and how he learns that he must always keep it hidden is truth.
Midnight's Children has made me want to work so hard on Angels or whatever I'm calling it, because he hits on the topic a bit when he's talking about Saleem, but there's a lot missing there and the feelings of going insane, and no one around you believing you, and the only person you have to trust being yourself in a mirror.
I know this makes no sense to you as the reader, and I know I'm being vague, but I'm being intentionally vague, and I don't want to have you understand everything.
Midnight's Children has made me want to work so hard on Angels or whatever I'm calling it, because he hits on the topic a bit when he's talking about Saleem, but there's a lot missing there and the feelings of going insane, and no one around you believing you, and the only person you have to trust being yourself in a mirror.
I know this makes no sense to you as the reader, and I know I'm being vague, but I'm being intentionally vague, and I don't want to have you understand everything.
Jun 3, 2014
Moments
I haven't written on here for a while, because life is getting hectic. Just when I don't want things to go crazy, things go crazy, it's the only way that these sort of things happen. I mean, the only real response that your body should ever have of your THESIS being due is . . . you know . . . sinus infection.
Great fun.
Subscribe to:
Posts (Atom)