May 26, 2014

Rant

Officially this was written on 7/1/2014 around 11:00 PM, but as we know I like to hide things that are more rant related into the background of the blog, because no one reads that. The three of you who do come here are most likely caught up, so you're not going to be looking back this far. Enjoy.


Sorry, I'm just fed up with things lately.

How in the world is it that some people can make it, and then just hide and everything is just fine? Do you know how impossible it is to get famous? To publish anything that people want to read, let alone are willing to pay you good money for?

Not fair.

I don't know, I'm just not feeling it lately. I'm just upset at everything, but nothing makes it better. Nothing.

I wish there was something that I found joy in, but I've been in this great state of bleh ever since graduation. I graduated, I started hunting for jobs with the help from Alicia, and I just feel bleh. Everything, every where, nothing really breaks it. It's not like I'm sad about everything, and it's not like I'm super angry, but at the same time I'm not super happy, and I'm certainly not feeling joy about anything. It's just a great big case of living my life from a 4-6. Now normally I would be okay with the 4-6 because that's who I am, I don't live the extremes, but I'm talking on my scale. The scale that everyone else sees me living as a 4-6 is my normal 1-10, but now I'm on my own 4-6 and it's just bleh.

This doesn't even make sense, but considering that I see that there are exactly three people that check this blog on a bi-daily basis (yes, I see any time that a person opens up this blog and looks at it, and it's every other day 0, 3, 0, 3) oh well, you 3 are big enough kids that you can deal with my random rants every now and again.

Anyways, nothing seems to be getting fixed, and it feels as though when I give it 100% and try as hard as possible, no one cares, but when I loaf around no one around me is going to try either. For example, it SMELLS in our house right now. I mean 100% over the top smell of rot. I cleaned dishes, took out trash, cleaned a litter box, aired out the house one afternoon before Alicia got home, I've tried everything to get rid of it, and yet it's still there. I've tried everything that I can and nothing has been a result. On the other hand Alicia points out that it smells every other time that she walks into the kitchen, does nothing, and the smell is still there. That's pretty much what's going on with my entire life right now, it doesn't matter if I try or not, I get the exact same results. It doesn't matter if I bust my butt over everything, nothing comes out of it. It doesn't matter if I am absolutely the best employee ever, or the best author ever, or the best Dad ever, I get the same results no matter how much, or how little I try.

Work smart, not hard - no?

I know I should push through and take pride in what I do, but I do nothing so how am I supposed to take pride in that? My job is a joke, my daughter seems to like me or yell at me no matter how great a dad I am to her, my writing has never (and feels like will never) gain the attention of anyone that reads it, and no matter what I do for the people around me it always seems like I can never do it right.

It's a sad realization when you realize that you're 28 years old and you're stuck at a call center at a dead end job because there's nothing else out there that will hire you and pay you what you need to actually be of value. Don't get me wrong, I did have that job offer a few weeks ago, but the idea of working for the EXACT same amount of money but having to commute and work for a company that was horribly organized and mismanaged wasn't my cup of tea.

I'm going through the motions of life, and it's starting to get boring. Whatever, I'll sort it out.


May 22, 2014

Where's the Water Temple? - The Games I've Played

The next game on my list follows the tried and true formula of action games, and refuses to expand on it. It's not a 'bad' game, but it certainly isn't anything new.

Overly muscular guy? - Check
Weapon that would never be used? - Check
Weird mythology references that are close but stretching it? - Check
Kratos anyone?

Darksiders is God of War's formula with a different spin on it.

Collect all of the items/weapons, beat all of the ridiculously huge bosses, and win the game. It's not so much about storyline, it's all about beating people up. While talking about this formula, let's not forget the prime canidate for this formula, the godfather of the action game - Link.

You know exactly what happens in this game, and you don't even have to play it. You start with no cool toys, and slowly you start dragging your heroic butt through every dungeon and cave that you can find, breaking apart every tree, bush, box, and street lamp that you can find to get more stuff. With that stuff, you kill more things, and move to the next area where you need to get more stuff, that's particular for that one boss. You've got a dozen toys by the end of the game, all with particular uses, but we all know that you're only going to use the mirror shield against one particular enemy, the giant's hammer on one section, and that long range thing is practically useless except for one very particular point in the game where you can't progress without it.

That is Darksiders.

You're War, as in 1 of the Horsemen, and you show up a bit early to the apocalypse. So, as the first one to the party, you're doing what anyone would do and start down the heroic path of collecting stuff from dungeons so that you can carry more stuff with you so you can fly and ride your horse.


The story line is 'meh' at best, but compared to other games where I can tell you the entire story from start to finish with only having to play it once and being completly in love with the charatcers and what is happening to them, Darksiders falls in line with God of War. I know what the starting point is, and I know the ending, but the middle is just a blur of button mashing, and killing anything that moved, and a lot of things that didn't move.

The only part of this game that I distinctly remember now is a particular boss that took me three times to kill. Other than that boss that took me more than a first try to kill, I really can't remember any of the details of this game well enough to really write about them. In one way, that's a great thing because it's not a poorly made game. I don't remember the sound, or the graphics, or the game play because they weren't so bad that the bad is embedded in my mind like some of the other games on this list, but at the same time, it was so mediocre that I can't remember anything great about it. As a whole, the entire game was just somewhere in the middle. Not bad enough to complain about, but not great enough to make me remember it.

May 21, 2014

Problem

My wife is out of town due to work, and I noticed this problem before, but I'm really starting to notice it now that she's gone.

The problem is this - I'm close to being done with EVERYTHING with school. I'm a few weeks away from being done done, and because of that, I'm avoiding school work with everything that I've got. If I'm in school I don't have to worry about publishing, getting a good job, or any of those big kid things. I know it doesn't work like that, but if I'm seriously dragging my feet on school right now. I'm not behind schedule on anything, and I've turned everything in, I'm just not as on top of it as I should be.

I'm not looking forward to being finished with school.

May 18, 2014

The Official Word

So my parents finally put up on their blog the official review of my graduation. I don't make this stuff up, so here's a direct quote from what they wrote-

" I am sure the university has figured out how to do this teach by on-line correspondence to a T, as the campus is a small campus located in the trees by the Merrimack river."

I'm done.

I'm 31 flavors of done and it just happens to be your birthday so you get a free double scoop of done.

May 13, 2014

Mine's Bigger - The Games I've Played

This game goes under the category of amazing invention in the world of gaming that will never be reproduced ever by anyone else. It is such a weird quirky puzzle game that nothing could ever come close to it ever again. It is a one of a kind game, with innovative game play, one of a kind levels, and memorable ear worms of music blasting through every level.

This game. . . oh this game is a weird one. Let's get some of the infamous tuneage to get this post rolling. Yup, I did the dad pun with rolling. Here's one of my favorite tracks.

So this game is supposed to be a social commentary about consumerism and the desire to always need something bigger and more, but who cares about what the producer says it's about, it's about being awesome and rolling up a ball of junk!



For those that have never played this acid trip of a game, you play as the Prince of all of the Cosmos.

Your dad, the king of the cosmos (or the giant floating head)
 did some stupid stuff, and now you have to remake the cosmos by rolling up katamari. Katamari's are little sticky balls that pick things up that they run into. The more stuff that you run into, the bigger your Katamari gets and the bigger things you can pick up. You start picking up paper clips and push pins, and then you grow bigger and bigger finally eating up entire planets in your goal to get a bigger and bigger Katamari.





This sounds like an easy enough concept, run over stuff, make a bigger thing, and run over even more stuff, but most levels are no where close to that easy to tackle. For example, there's the money level. Everything you run into has a cost, and you have a budget that you have to stay under to make the largest katamari you can. You pick up expensive items, you're screwed and you have to start over again looking for toilet paper and ramen to make your ball bigger. There's hot/cold levels where you have to keep your ball on fire, cow level where you can only pick up things that have cows on them, or avoid anything that has cows on them, or sumo-wrestler levels where your katamari isn't a ball, but a super hungry sumo that needs to beef up so you can knock the other sumo out of the ring.

That just covers single player, then there's two player games. In two player, you and your partner can either compete against each other and try to make bigger katamari's than each other to destroy each other, or you can work together on the same Katamari.

I've tried to play co-op on this game, and the amount of communication and cordination requried between the two people playing is silly complex. Then I saw two friends play it that knew the game and had some weird telepathy thing going with each other, and I was amazed.

It's sort of along the ideas of a two headed ogre. If the heads fight against each other or don't agree with each other, then the ogre just stands there arguing with himself, but if the two heads are in perfect sync with each other, the monster keeps on going without any problems. That's how it was with these two.


To do something as easy as a quick direction switch both people have to press down on both r3 and l3 (the control sticks on the ps3, pushing them physically down into the controller, not just directionally down). They managed to coordinate jumps like that without hardly talking to each other, and other even more complicated stuff like getting speed boosts and even controlling the ball of junk they were picking up, they did with a crazy telepathic link. Anyways, I digress, the game is difficult, but it's deceptively simple. That's what makes it such a great game.



It's cute. It's overly Japanese. It's artistic and production direction is so over the top that you can't take it serious . . . and then you're forced to take it very serious because the game just ate you alive and told you to start the level again because you had no clue what you were doing and requires you to suck it up and stop treating it like a kid's game.


This is one of those games that I enjoy playing, and could easily pick it back up again and play a few levels at any point and be just as addicted as when I first played it. It's a fun game and thanks to high scores always gives you something to compete against, even if it is just yourself that you're playing with. Given, it's not a perfect game, this particular one is only a remix of all of the previous Katamari games picking out the best levels and best songs, so if you've played any of the others, it's nothing new, but if you've never played before, or only played a bit, then it's a great place to come back and see some of the best of the best.


May 11, 2014

That's A Cute Little College

"That's a cute little college."
and
"I hope you're proud of yourself."

The two memorable lines from my parents this weekend. The weekend of my graduation (or at least my comencement of my graduation).

Let's go over what those mean, if you don't speak passive aggressive parent. I'll help translate.

#1- "That's a cute little college."
This came while touring SNHU's physical campus for the first time from my mom.

What does it mean?

First it means that my mom's first idea behind my graduate school is this -

My school, and therefore my education, isn't to be respected. It's a cute little school, providing me with a cute little education, in a cute little field. My school has accidents on the floor, and can't stand up or take corners too fast without tripping over it's own feet.

That pretty much solidified the inability of my parents being able to see that my degree was legitimate and took time and effort to obtain. It's a cute little school, handing out cute little arts degrees. Whatever, I forgot about it, and I moved on.

I go and walk. I look like a boss in my robes and hood and am happy as anything out there in the world. I'm pulling a full fledged ultra grin at some moments.
Even the fact that the teacher that told me that I should make my papers "sexy" and feel "hot" about the subject got an award, I was still happy. It was a good day for me. My wife was proud, my daughter was proud, I'm sure my grandparents were proud of me, even my in-laws called up and said that they were proud of me and sorry they couldn't make it.

Even though at that point I still had 4 more weeks of school, I had won the game.
That night, while talking to my parents and trying to get a simple, 'we're happy for you' or even the rare and never heard in years, 'we're proud of you' I got the second quote-

#2 - "I hope you're proud of yourself."

Now this might seem like a good thing to say. I hope you find pride in your own accomplishments. Give yourself a little self-five, and be happy for what you did.

Don't you wish it was that easy.

What this translates to is years of growing up, screwing something up and hearing, "I hope you're proud of yourself now."

Throw away something important? "I hope you're proud of yourself, now we/you can't do . . . "
Make the family late for anything for something that you did? "I hope you're proud of yourself now we're going to be late for . . ."

That phrase is not one that is a good thing, that's the phrase before shame.

The options for the rest of that sentence are great things like -
"I hope you're proud of yourself, now you have to do something real with your life."
"I hope you're proud of yourself, now you're in debt with nothing to show for it."
"I hope you're proud of yourself, now you have to support your family."
"I hope you're proud of yourself, now you have to grow up."

To be perfectly clear, not once did either of my parents say that they were happy for me, or proud of me.








So yeah, screw that. My parents were a waste of space this trip. The close runner up if you've been following the stupidity of my parents trying to rationalize traveling out here was the, "We wouldn't have missed this for a million dollars." Actually, you did want to miss this for only a few thousand dollars, so umm. . . there's that.

I got a masters degree in a field that I have a passion for and want to be in.
I'm doing what I want to do and it's not easy for others to do it.
At least for right now, yes, I am proud of myself.

May 6, 2014

I Might Just Know What I'm Doing

I'll try to do this one fast, so no pictures for this one. I'm going to go to sleep soon, and I'm typing this with my eyes closed, so I'll try not to make too many mistakes. Apologies for those that I do make.

Anyway- I don't like looking at my grades. It's something that I've been doing since I started college and started to really bomb classes. Tests would come back and I wouldn't look at them until a week or more after I had gotten the grade. I didn't want to know how bad I did, I wanted to move on past that test or that assignment, and not have to worry about it. It was my simple way of thinking that I was smarter than I actually was. That way I could just keep on going and not stress.

Anyways, I've been doing that in my graduate level classes. I turn in assignments, and then I never look back once I turn them in. It own't be until weeks later that I turn my head back towards what I turned in to see what people said about them. Recently I looked back at what I produced two weeks ago and really started comparing it to what other people in my classes were producing. It's really weird, but I think I just might actually be good at this stuff.

All of my comments from all of my professors were positive, all of the stuff that I creatively wrote turned out really good, and even when I was going back and reading through them I was only finding super minor errors that ould be fixes (and should have been fixed if we're being honest) but I didn't see any serious revisons that needed to be made.

I don't know, I run into the typical author/artist compelx where I just think that my writing isn't good enough. That I'm never going to be published, that I'm just doing this because I think it's fun, not because I'm actually any good at it. It's nice to see that not only do I enjoy it, but when I put my mind down on the paper and really focus I can produce some high quality stuff.

Traditionally I'm not the biggest fan of sharing what I've written, especially if it's for a class and I don't feel like I spent enough time on it, but I'll try to break out of that habit. With that in mind, here's tonight's creation. As well as a lot of time spent on this last night. The directions were that we had to take a character in One Flew Over the Coocoo's Nest (I know I spelt that wrong even with my eyes closed) and we had to take a scene that involved them, and tell that scene from their point of view. I took Mr. Ellsworth, the crazy guy who's always dancing and tried to show what he was seing during the party.

Enjoy-



Mr. Ellsworth Dancing
“It’s as though there’s a string traveling straight through you, pulling you up to the ceiling. It starts at your butt, travels up your spine, and goes straight out the top of your head. Always remember that string, pulling you up.” Mr. Ellsworth could hear the lectures from his dance teacher Miss Whitwer even though it had been decades since he took a class from her as he started moving his feet to the music. He knew that he was many things, but a sloppy dancer was not one of them.
Mr. Ellsworth tried his best to follow her instructions that had been burned into his mind from hours of rehearsals. He pulled himself towards the ceiling, relaxed the shoulders, with his chest out, and the secret to the entire thing that no one ever talked about, but every dancer knows and uses to make it all come together, he squeezed his butt cheeks together to add that extra sense of tension. Squeezing your butt makes all the difference.
With a little pause his head filled with the music that filled the dance halls of his youth and began the dizzying spins of a polka. Again Miss Whitewer’s voice filled his head, counting off the beats. “One, two, three, and, one, two, three, and . . . .” The more she counted, the stronger the rhythm pulsed in his head became, and the more he was back home with his girlfriend, who later became his wife, in Boston.
Each beat was a minute from his life when things were better; a minute that he could spend before the accident, a minute that he could be with the smiles of his family again. He spun, he shuffled, he dipped into every movement just to have the minute where he was at the park with Deborah again. It took him a vis a vis to remember how it felt to grab Ronald off of the slide as he giggled his way down for the fiftieth time that afternoon. A redowa gallop brought back the picnic that they brought with them that Deborah used too much mustard in the potato salad.
Miss Whitwer’s counts pulsing through Mr. Ellworth’s head changed from a strict polka into an upbeat foxtrot, “One, and, two, three, and, four, one, and, two, three, and, four. . .” and Ellsworth, with a brief moment of trying to remember the new dance, switched into a turning box leading him into the first dance he ever had with Deborah. “Remember to lead with your toe. Toe, heel, toe, heel, toe, toe, toe, heel!”
Each with each step, one more thing would come into focus of that perfect moment. Three backing magic steps made the yelling of the rest of the men surrounding him disappear. A single rollaway numbed his nose to the alcohol and a half turning box later he couldn’t smell how the stench of people that hadn’t showered in days. It was a box parallel break that allowed him to catch a scent of Deborah’s perfume. It was hard for him to make out the details and finer hints within the smell, but just that single drop that managed to make it to his nose let him know that it was her, dancing with him.
The foxtrot Mr. Ellsworth was dancing, transformed into a waltz, Miss Whitwer changed her counting into a flowing, “One, two, three, one, two, three. . . .” Mr. Ellsworth started to glide around the chairs and tables, focusing on the rise and fall of each movement he made, making sure that he never broke his hold with his wife in his arms. The hold was always important, you wanted to be close, but not too close. It was like a perfectly made soufflĂ© you had to balance every last aspect of it to make it right, but when you made it right, it was heaven on Earth. With a traveling box his hands could feel the fabric of her dress, it was a polyester fabric, and it always seemed to be rough in his hands, but the fact was that it was more his calloused hands to blame than it was the fabric that made it rough.
A switch to promenade position with a hesitation on the turn began to transform the room around him, erasing the white beds, the white walls, and filling it instead with the black tuxedos of men like him, and the vibrant colors that flowed over the women dancing. He couldn’t see it yet, but he always loved the midnight blue that Deborah wore that night. It would shimmer from blue to black depending on the lights that covered them as they danced.
It was at a natural spin turn that Ellsworth made in the back corner of the party that it happened. For the brief two count of Miss Whitwer’s barking counts the entire routine became worth the work. The sore joins that took a beating from the jumps of the polka, the vertigo that the foxtrot’s manic speeds caused, and the nausea from the waltz’s spin meant nothing when he caught a glimpse of her caramel hair. In the back corner of the ward, which to him had become the center of the ballroom at The Plaza, for a brief two count that seemed to last for hours, Deborah was back in his arms.
For that movement filled by McMurphy trying to get chief to chug another shot of liquor, Deborah smiled. Her hair flowing down her back and over his hand was like a honey satin blanket that tickled his hand with every movement that they moved together. Her eyes were locked on his, with the faint squint they got every time they danced together. She was focusing, but only because she was so happy in the movements that she had to remind herself to focus on what was going on so that she didn’t step on his toes. He always made fun of her for that squint, and that night, for those two steps Ellsworth saw more joy in the squint than focus.
The two count sped by and Ellsworth slowed his spinning and gliding around the room. He continued to dance, but not with the same fervor, because he had already got what he wanted for the night, to have the dance with his beloved Deborah.



May 5, 2014

Up too late

I was up WAY too late last night, and the worst part was it wasn't even like I was up doing something stupid. I was up trying to be productive. 

However, thanks to the complete lack of sleep that I'm running on right now, and me really wanting to do something unproductive I just called up this company while at work- 



To be perfectly clear, the company's name is Bellevue Builders. Now while talking to one of the people working there, and trying to get their email address they told me it was theirname@bellevuebuilders.com I read it back to them, and instead of calling them the Bellevue builders, I called them the Bevelle Builders. 

Now this might seem like a good ol' fashion brain fart, but let's compare what they make. Bellevue Builders build things like this - 


Meanwhile in Bevelle they're building things like this - 



Yup, that just happened. Luckily the old lady I spoke to didn't catch the slip. 

Yup

3:11 and I'm just going to sleep on a Sunday night working on my homework.

Yup, it's going to be a great week. I can sense it already.

May 2, 2014

More Space Zombies - The Game's I've Played


I talked about Dead Space already, and if you remember right, I thought they got everything right with starting a new survival horror game. They had a compelling character that made sense, the story line was creepy and great, and then there were the monsters.

With #2 coming out, I got excited. The first was scary, and I thought with a bigger budget, and more of a backing that they might just be able to go somewhere with the second one. 

I was wrong. 

Part of the allure of the first Dead Space was that poor ol' Issac was thrown into the situation with no experience or training. He was just an engineer who got stuck in a space mutant zombie infestation. It was creepy, and new, and things were survival horror in the best sense possible. Meanwhile in Deadspace 2 we've turned it more into a Tomb Raider, Uncharted, adventure game than trying to stay alive. Instead of it being an accident that Issac stumbled into he gets woken up out of a coma in an insane asylum because of what happened in the first. 

Where #1 made you jump at the slightest rustle and would crawl into your mind even when you weren't playing the game #2 is heavy and straight forward. The monsters announce from a mile away that they're coming, the surprise and shock of something happening is all but removed, and the only real moment that my stomach tightened up giving me some gamer abs, was near the very end with a very particular action sequence done right where screwing up is less shocking and disturbing than trying to do it right. 



The problems only start to compound from there. The only really horrifying part, that made it feel like a survival horror game instead of just a shoot 'em up action game was when Issac (spoiler) finds his way back onto the ship from the first game, but it wasn't so much as actually scary, it was just remembering the first game.

The good news is that while screwing up the direction and writing within the game, at the very least EA didn't manage to screw up the interface. One of the best parts of the game was the interface and the entire lack of HUD, and true to the game they kept that part. They kept a lot of the things that made Deadspace good, and even tried to tweak how some things work (like traveling in 0 g space). Most of the changes were worth it, and technically made it a better game, but the story and the pacing of the game ruined anything that technically was better. 

You can make the game engine and mechanics better, and even have better graphics and more diverse monsters, but if you're going to take all of that and not try to make it a survival horror game, then it doesn't quite make it. 

It's an okay game. You can still have fun hacking off limbs and freezing aliens in place as you take a blowtorch to them, but don't expect as much horror or survival, and expect a lot more typical action adventure.